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author | Brian <brian.paul@tungstengraphics.com> | 2008-04-04 18:59:21 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-04-04 18:59:21 -0600 |
commit | bc029247d9d886f4546a4c3a36737d09c488b7f9 (patch) | |
tree | e1299d0eb19c15bf9fb152376e8cf25b292364a5 /src/gallium/auxiliary | |
parent | b8cc9e88e067a5cd6a1acbae6d6a314e9165652f (diff) |
mesa: no longer combine vertex/fragment shader parameters/uniforms
GLSL Vertex and fragment shaders now have independent parameter buffers.
A new gl_uniform_list is used to keep track of program uniforms and where
each uniform is located in each shader's parameter buffer.
This makes better use of the space in each buffer and simplifies shader linking.
Diffstat (limited to 'src/gallium/auxiliary')
0 files changed, 0 insertions, 0 deletions