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authorRoland Scheidegger <sroland@vmware.com>2010-03-29 19:12:14 +0200
committerRoland Scheidegger <sroland@vmware.com>2010-03-29 19:12:14 +0200
commite96147e744d7fbad374c83c3d3d87a17a7e4101d (patch)
tree1fa65e32896de0195dd65ec58a0d5c70d9c70581 /src/gallium/docs/source/cso
parent37877b192e4f9e753f5e837520090206b342a6ea (diff)
gallium/docs: minor fixes
Diffstat (limited to 'src/gallium/docs/source/cso')
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index e8dc82964f..56a601a8d0 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -81,8 +81,8 @@ point_quad_rasterization
Determines if points should be rasterized as quads or points. Certain APIs,
like Direct3D, always use quad rasterization for points, regardless of
whether point sprites are enabled or not. If this state is enabled, point
-smoothing and antialiasing are disabled, and sprite coordinates are not
-generated.
+smoothing and antialiasing are disabled. If it is disabled, point sprite
+coordinates are not generated.
.. note::