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authorZack Rusin <zackr@vmware.com>2010-03-31 22:16:09 -0400
committerZack Rusin <zackr@vmware.com>2010-03-31 22:16:09 -0400
commitb6d052e4fd83d923776320cf5fef66abcd4bf3d0 (patch)
treef68676e2c833965424ea82ef466ce83f8be25310 /src/gallium/docs/source
parentae5487d4276007e466b6a7c783d6fb740f9539c5 (diff)
parent2fb655d1dbb3f8425aeff1597271262661ef206b (diff)
Merge remote branch 'origin/master' into gallium_draw_llvm
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index e8dc82964f..56a601a8d0 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -81,8 +81,8 @@ point_quad_rasterization
Determines if points should be rasterized as quads or points. Certain APIs,
like Direct3D, always use quad rasterization for points, regardless of
whether point sprites are enabled or not. If this state is enabled, point
-smoothing and antialiasing are disabled, and sprite coordinates are not
-generated.
+smoothing and antialiasing are disabled. If it is disabled, point sprite
+coordinates are not generated.
.. note::