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authorRoland Scheidegger <sroland@vmware.com>2010-06-03 16:33:25 +0200
committerRoland Scheidegger <sroland@vmware.com>2010-06-03 16:33:25 +0200
commita6e5c6c000df8655de3b41d5809547bb41c88c23 (patch)
tree7cb9f4c10a1a63b0f73ae50a035fb293d544208b /src/gallium/docs
parent1e17178fc40b6a1a54cb3e93c098bdd0d490b88a (diff)
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
more consistent with rest of gallium naming conventions. Also rename driver-internal names for these the same.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/context.rst8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 037afb0743..27d352b7a3 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -116,12 +116,12 @@ supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
If a surface includes several layers/slices (XXX: not yet...) then all layers
will be cleared.
-``clearRT`` clears a single color rendertarget with the specified color
-value. While it is only possible to clear one surface at a time (which can
+``clear_render_target`` clears a single color rendertarget with the specified
+color value. While it is only possible to clear one surface at a time (which can
include several layers), this surface need not be bound to the framebuffer.
-``clearDS``clears a single depth, stencil or depth/stencil surface with
-the specified depth and stencil values (for combined depth/stencil buffers,
+``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface
+with the specified depth and stencil values (for combined depth/stencil buffers,
is is also possible to only clear one or the other part). While it is only
possible to clear one surface at a time (which can include several layers),
this surface need not be bound to the framebuffer.