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author | Roland Scheidegger <sroland@vmware.com> | 2010-06-03 16:33:25 +0200 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2010-06-03 16:33:25 +0200 |
commit | a6e5c6c000df8655de3b41d5809547bb41c88c23 (patch) | |
tree | 7cb9f4c10a1a63b0f73ae50a035fb293d544208b /src/gallium/docs | |
parent | 1e17178fc40b6a1a54cb3e93c098bdd0d490b88a (diff) |
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
more consistent with rest of gallium naming conventions.
Also rename driver-internal names for these the same.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/context.rst | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 037afb0743..27d352b7a3 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -116,12 +116,12 @@ supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE. If a surface includes several layers/slices (XXX: not yet...) then all layers will be cleared. -``clearRT`` clears a single color rendertarget with the specified color -value. While it is only possible to clear one surface at a time (which can +``clear_render_target`` clears a single color rendertarget with the specified +color value. While it is only possible to clear one surface at a time (which can include several layers), this surface need not be bound to the framebuffer. -``clearDS``clears a single depth, stencil or depth/stencil surface with -the specified depth and stencil values (for combined depth/stencil buffers, +``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface +with the specified depth and stencil values (for combined depth/stencil buffers, is is also possible to only clear one or the other part). While it is only possible to clear one surface at a time (which can include several layers), this surface need not be bound to the framebuffer. |