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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-22 10:34:13 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-22 10:34:13 -0600
commit70dd4379d2cd54f229c3940312537912470218d3 (patch)
treecf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/drivers/cell/ppu/Makefile
parent0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff)
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/drivers/cell/ppu/Makefile')
-rw-r--r--src/gallium/drivers/cell/ppu/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/Makefile b/src/gallium/drivers/cell/ppu/Makefile
index b28f4c5c31..9358a47284 100644
--- a/src/gallium/drivers/cell/ppu/Makefile
+++ b/src/gallium/drivers/cell/ppu/Makefile
@@ -24,6 +24,7 @@ SOURCES = \
cell_clear.c \
cell_context.c \
cell_draw_arrays.c \
+ cell_fence.c \
cell_flush.c \
cell_gen_fragment.c \
cell_gen_fp.c \