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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-09 19:48:53 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-09 19:51:26 -0600 |
commit | 583098e3cb602fd9810a7c65718155fd9b0b3fda (patch) | |
tree | a2d61dcc36d8d40ac53b27c81119b9c49a80c236 /src/gallium/drivers/cell/ppu/cell_gen_fragment.h | |
parent | f6e806a2b8c3e54ac694810616e79924dfd84826 (diff) |
cell: implement basic TXP instruction in fragment shaders
Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now
but basic texture demos work.
TEX, TXD, TXP do the same thing for the time being.
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_gen_fragment.h')
0 files changed, 0 insertions, 0 deletions