diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-16 09:00:05 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-16 09:00:05 -0600 |
commit | 926b8dbb3e86360e5968882df94785ae84d0ad43 (patch) | |
tree | f6ef808c4387f59820745a7696106ca8ab51dcd0 /src/gallium/drivers/cell/spu/spu_funcs.c | |
parent | 0116ee1d1c341726b6ed23c2dddc4515e8a34385 (diff) |
cell: clean up various texture-related things
Distinguish among texture targets in codegen.
progs/demos/cubemap.c runs correctly now too.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_funcs.c')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_funcs.c | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c index 5c3ee305d4..3534b35000 100644 --- a/src/gallium/drivers/cell/spu/spu_funcs.c +++ b/src/gallium/drivers/cell/spu/spu_funcs.c @@ -43,6 +43,7 @@ #include "cell/common.h" #include "spu_main.h" #include "spu_funcs.h" +#include "spu_texture.h" /** For "return"-ing four vectors */ @@ -102,11 +103,34 @@ spu_log2(vector float x) static struct vec_4x4 -spu_txp(vector float s, vector float t, vector float r, vector float q, - unsigned unit) +spu_tex_2d(vector float s, vector float t, vector float r, vector float q, + unsigned unit) { struct vec_4x4 colors; - spu.sample_texture4[unit](s, t, r, q, unit, 0, 0, colors.v); + (void) r; + (void) q; + spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v); + return colors; +} + +static struct vec_4x4 +spu_tex_3d(vector float s, vector float t, vector float r, vector float q, + unsigned unit) +{ + struct vec_4x4 colors; + (void) r; + (void) q; + spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v); + return colors; +} + +static struct vec_4x4 +spu_tex_cube(vector float s, vector float t, vector float r, vector float q, + unsigned unit) +{ + struct vec_4x4 colors; + (void) q; + sample_texture_cube(s, t, r, unit, colors.v); return colors; } @@ -147,7 +171,9 @@ return_function_info(void) export_func(&funcs, "spu_pow", &spu_pow); export_func(&funcs, "spu_exp2", &spu_exp2); export_func(&funcs, "spu_log2", &spu_log2); - export_func(&funcs, "spu_txp", &spu_txp); + export_func(&funcs, "spu_tex_2d", &spu_tex_2d); + export_func(&funcs, "spu_tex_3d", &spu_tex_3d); + export_func(&funcs, "spu_tex_cube", &spu_tex_cube); /* Send the function info back to the PPU / main memory */ mfc_put((void *) &funcs, /* src in local store */ |