diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-10 18:22:00 -0600 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-11 10:39:28 -0600 |
commit | 284ab5a6127f8b452acaa0e10ac1d9ebc87fac3e (patch) | |
tree | 9a443b1d850966178360b17d208e28a1d05481c0 /src/gallium/drivers/cell/spu | |
parent | ee582fd3a7a9ddbcb5595249201cf213a6c6f014 (diff) |
cell: checkpoint commit of new per-fragment processing
Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
Diffstat (limited to 'src/gallium/drivers/cell/spu')
-rw-r--r-- | src/gallium/drivers/cell/spu/Makefile | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 53 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 23 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.c | 231 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.h | 11 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 30 |
6 files changed, 343 insertions, 7 deletions
diff --git a/src/gallium/drivers/cell/spu/Makefile b/src/gallium/drivers/cell/spu/Makefile index d49abb2e82..e285ae9fdb 100644 --- a/src/gallium/drivers/cell/spu/Makefile +++ b/src/gallium/drivers/cell/spu/Makefile @@ -43,7 +43,7 @@ INCLUDE_DIRS = \ $(SPU_CC) $(SPU_CFLAGS) -c $< .c.s: - $(SPU_CC) $(SPU_CFLAGS) -S $< + $(SPU_CC) $(SPU_CFLAGS) -O3 -S $< # The .a file will be linked into the main/PPU executable diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index c4236817a9..4e0ec15925 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -34,6 +34,7 @@ #include "spu_main.h" #include "spu_render.h" +#include "spu_per_fragment_op.h" #include "spu_texture.h" #include "spu_tile.h" //#include "spu_test.h" @@ -46,7 +47,7 @@ /* helpful headers: /usr/lib/gcc/spu/4.1.1/include/spu_mfcio.h -/opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h +/opt/cell/sdk/usr/include/libmisc.h */ boolean Debug = FALSE; @@ -226,6 +227,24 @@ cmd_release_verts(const struct cell_command_release_verts *release) } +/** + * Process a CELL_CMD_STATE_FRAGMENT_OPS command. + * This involves installing new fragment ops SPU code. + * If this function is never called, we'll use a regular C fallback function + * for fragment processing. + */ +static void +cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops) +{ + if (Debug) + printf("SPU %u: CMD_STATE_FRAGMENT_OPS\n", spu.init.id); + /* Copy SPU code from batch buffer to spu buffer */ + memcpy(spu.fragment_ops.code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4); + /* Point function pointer at new code */ + spu.fragment_ops.func = (spu_fragment_ops_func) spu.fragment_ops.code; +} + + static void cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) { @@ -257,6 +276,8 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) break; case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: spu.fb.zsize = 4; spu.fb.zscale = (float) 0x00ffffffu; break; @@ -282,6 +303,8 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) } +#define NEW_FRAGMENT_FUNCTION 01 + static void cmd_state_blend(const struct cell_command_blend *state) { @@ -302,7 +325,9 @@ cmd_state_blend(const struct cell_command_blend *state) wait_on_mask(1 << TAG_BATCH_BUFFER); spu.blend = (blend_func) fb_blend_code_buffer; spu.read_fb = state->read_fb; - } else { + } + else + { spu.read_fb = FALSE; } } @@ -326,7 +351,9 @@ cmd_state_depth_stencil(const struct cell_command_depth_stencil_alpha_test *stat 0, /* tid */ 0 /* rid */); wait_on_mask(1 << TAG_BATCH_BUFFER); - } else { + } + else + { /* If there is no code, emit a return instruction. */ depth_stencil_code_buffer[0] = 0x35; @@ -338,12 +365,14 @@ cmd_state_depth_stencil(const struct cell_command_depth_stencil_alpha_test *stat spu.frag_test = (frag_test_func) depth_stencil_code_buffer; spu.read_depth = state->read_depth; spu.read_stencil = state->read_stencil; + spu.depth_stencil_alpha = state->state; } static void cmd_state_logicop(const struct cell_command_logicop * code) { +#if !NEW_FRAGMENT_FUNCTION mfc_get(logicop_code_buffer, (unsigned int) code->base, /* src */ code->size, @@ -353,6 +382,7 @@ cmd_state_logicop(const struct cell_command_logicop * code) wait_on_mask(1 << TAG_BATCH_BUFFER); spu.logicop = (logicop_func) logicop_code_buffer; +#endif } @@ -455,7 +485,9 @@ cmd_finish(void) /** - * Execute a batch of commands + * Execute a batch of commands which was sent to us by the PPU. + * See the cell_emit_state.c code to see where the commands come from. + * * The opcode param encodes the location of the buffer and its size. */ static void @@ -519,6 +551,14 @@ cmd_batch(uint opcode) pos += pos_incr; } break; + case CELL_CMD_STATE_FRAGMENT_OPS: + { + struct cell_command_fragment_ops *fops + = (struct cell_command_fragment_ops *) &buffer[pos]; + cmd_state_fragment_ops(fops); + pos += sizeof(*fops) / 8; + } + break; case CELL_CMD_RELEASE_VERTS: { struct cell_command_release_verts *release @@ -680,6 +720,11 @@ one_time_init(void) memset(spu.ctile_status, TILE_STATUS_DEFINED, sizeof(spu.ctile_status)); memset(spu.ztile_status, TILE_STATUS_DEFINED, sizeof(spu.ztile_status)); invalidate_tex_cache(); + + /* Install default/fallback fragment processing function. + * This will normally be overriden by a code-gen'd function. + */ + spu.fragment_ops.func = spu_fallback_fragment_ops; } diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index c2a53c9dcf..7ab34f5222 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -91,6 +91,24 @@ typedef struct spu_blend_results (*logicop_func)( typedef vector float (*sample_texture_func)(uint unit, vector float texcoord); + +typedef void (*spu_fragment_ops_func)(uint x, uint y, + tile_t *colorTile, + tile_t *depthStencilTile, + vector float fragZ, + vector float fragRed, + vector float fragGreen, + vector float fragBlue, + vector float fragAlpha, + vector unsigned int mask); + +struct spu_fragment_ops +{ + uint code[SPU_MAX_FRAGMENT_OPS_INSTS]; + spu_fragment_ops_func func; /**< Current fragment ops function */ +} ALIGN16_ATTRIB; + + struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ @@ -127,6 +145,9 @@ struct spu_global struct cell_init_info init; struct spu_framebuffer fb; + + struct pipe_depth_stencil_alpha_state depth_stencil_alpha; + boolean read_depth; boolean read_stencil; frag_test_func frag_test; /**< Current depth/stencil test code */ @@ -142,6 +163,8 @@ struct spu_global struct vertex_info vertex_info; + struct spu_fragment_ops fragment_ops; + /* XXX more state to come */ diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c index 29dc07a2e8..ffc596aa62 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c @@ -29,8 +29,11 @@ * \author Ian Romanick <idr@us.ibm.com> */ + +#include <transpose_matrix4x4.h> #include "pipe/p_format.h" #include "spu_main.h" +#include "spu_colorpack.h" #include "spu_per_fragment_op.h" #define ZERO 0x80 @@ -90,7 +93,8 @@ read_ds_quad(tile_t *tile, unsigned x, unsigned y, break; } - case PIPE_FORMAT_S8Z24_UNORM: { + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: { qword *ptr = (qword *) &tile->ui4[iy][ix]; *depth = si_and(*ptr, si_fsmbi(0x7777)); @@ -153,7 +157,8 @@ write_ds_quad(tile_t *buffer, unsigned x, unsigned y, break; } - case PIPE_FORMAT_S8Z24_UNORM: { + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: { qword *ptr = (qword *) &buffer->ui4[iy][ix]; /* form select mask = 0111,0111,0111,0111 */ qword mask = si_fsmbi(0x7777); @@ -217,3 +222,225 @@ spu_do_depth_stencil(int x, int y, return result.mask; } + + + + +/** + * Called by rasterizer for each quad after the shader has run. This + * is a fallback/debug function. In reality we'll use a generated + * function produced by the PPU. But this function is useful for + * debug/validation. + */ +void +spu_fallback_fragment_ops(uint x, uint y, + tile_t *colorTile, + tile_t *depthStencilTile, + vector float fragZ, + vector float fragRed, + vector float fragGreen, + vector float fragBlue, + vector float fragAlpha, + vector unsigned int mask) +{ + vector float frag_soa[4], frag_aos[4]; + unsigned int c0, c1, c2, c3; + + /* do alpha test */ + if (spu.depth_stencil_alpha.alpha.enabled) { + vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref); + vector unsigned int amask; + + switch (spu.depth_stencil_alpha.alpha.func) { + case PIPE_FUNC_LESS: + amask = spu_cmpgt(ref, fragAlpha); /* mask = (fragAlpha < ref) */ + break; + case PIPE_FUNC_GREATER: + amask = spu_cmpgt(fragAlpha, ref); /* mask = (fragAlpha > ref) */ + break; + case PIPE_FUNC_GEQUAL: + amask = spu_cmpgt(ref, fragAlpha); + amask = spu_nor(amask, amask); + break; + case PIPE_FUNC_LEQUAL: + amask = spu_cmpgt(fragAlpha, ref); + amask = spu_nor(amask, amask); + break; + case PIPE_FUNC_EQUAL: + amask = spu_cmpeq(ref, fragAlpha); + break; + case PIPE_FUNC_NOTEQUAL: + amask = spu_cmpeq(ref, fragAlpha); + amask = spu_nor(amask, amask); + break; + case PIPE_FUNC_ALWAYS: + amask = spu_splats(0xffffffffU); + break; + case PIPE_FUNC_NEVER: + amask = spu_splats( 0x0U); + break; + default: + ; + } + + mask = spu_and(mask, amask); + } + + /* Z and/or stencil testing... */ + if (spu.depth_stencil_alpha.depth.enabled || + spu.depth_stencil_alpha.stencil[0].enabled) { + + /* get four Z/Stencil values from tile */ + vector unsigned int mask24 = spu_splats((unsigned int)0x00ffffffU); + vector unsigned int ifbZS = depthStencilTile->ui4[y/2][x/2]; + vector unsigned int ifbZ = spu_and(ifbZS, mask24); + vector unsigned int ifbS = spu_andc(ifbZS, mask24); + + if (spu.depth_stencil_alpha.stencil[0].enabled) { + /* do stencil test */ + ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM); + + } + else if (spu.depth_stencil_alpha.depth.enabled) { + /* do depth test */ + + ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM || + spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM); + + vector unsigned int ifragZ; + vector unsigned int zmask; + + /* convert four fragZ from float to uint */ + fragZ = spu_mul(fragZ, spu_splats((float) 0xffffff)); + ifragZ = spu_convtu(fragZ, 0); + + /* do depth comparison, setting zmask with results */ + switch (spu.depth_stencil_alpha.depth.func) { + case PIPE_FUNC_LESS: + zmask = spu_cmpgt(ifbZ, ifragZ); /* mask = (ifragZ < ifbZ) */ + break; + case PIPE_FUNC_GREATER: + zmask = spu_cmpgt(ifragZ, ifbZ); /* mask = (ifbZ > ifragZ) */ + break; + case PIPE_FUNC_GEQUAL: + zmask = spu_cmpgt(ifbZ, ifragZ); + zmask = spu_nor(zmask, zmask); + break; + case PIPE_FUNC_LEQUAL: + zmask = spu_cmpgt(ifragZ, ifbZ); + zmask = spu_nor(zmask, zmask); + break; + case PIPE_FUNC_EQUAL: + zmask = spu_cmpeq(ifbZ, ifragZ); + break; + case PIPE_FUNC_NOTEQUAL: + zmask = spu_cmpeq(ifbZ, ifragZ); + zmask = spu_nor(zmask, zmask); + break; + case PIPE_FUNC_ALWAYS: + zmask = spu_splats(0xffffffffU); + break; + case PIPE_FUNC_NEVER: + zmask = spu_splats( 0x0U); + break; + default: + ; + } + + mask = spu_and(mask, zmask); + + /* merge framebuffer Z and fragment Z according to the mask */ + ifbZ = spu_or(spu_and(ifragZ, mask), + spu_andc(ifbZ, mask)); + } + + if (spu_extract(spu_orx(mask), 0)) { + /* put new fragment Z/Stencil values back into Z/Stencil tile */ + depthStencilTile->ui4[y/2][x/2] = spu_or(ifbZ, ifbS); + + spu.cur_ztile_status = TILE_STATUS_DIRTY; + } + } + + /* XXX do blending here */ + + /* XXX do colormask test here */ + + + if (spu_extract(spu_orx(mask), 0)) { + spu.cur_ctile_status = TILE_STATUS_DIRTY; + } + else { + return; + } + + /* convert RRRR,GGGG,BBBB,AAAA to RGBA,RGBA,RGBA,RGBA */ +#if 0 + { + vector float frag_soa[4]; + frag_soa[0] = fragRed; + frag_soa[1] = fragGreen; + frag_soa[2] = fragBlue; + frag_soa[3] = fragAlpha; + _transpose_matrix4x4(frag_aos, frag_soa); + } +#else + /* short-cut relying on function parameter layout: */ + _transpose_matrix4x4(frag_aos, &fragRed); + (void) fragGreen; + (void) fragBlue; +#endif + + switch (spu.fb.color_format) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + c0 = spu_pack_A8R8G8B8(frag_aos[0]); + c1 = spu_pack_A8R8G8B8(frag_aos[1]); + c2 = spu_pack_A8R8G8B8(frag_aos[2]); + c3 = spu_pack_A8R8G8B8(frag_aos[3]); + break; + + case PIPE_FORMAT_B8G8R8A8_UNORM: + c0 = spu_pack_B8G8R8A8(frag_aos[0]); + c1 = spu_pack_B8G8R8A8(frag_aos[1]); + c2 = spu_pack_B8G8R8A8(frag_aos[2]); + c3 = spu_pack_B8G8R8A8(frag_aos[3]); + break; + default: + fprintf(stderr, "SPU: Bad pixel format in spu_default_fragment_ops\n"); + ASSERT(0); + } + +#if 0 + /* + * Quad layout: + * +--+--+ + * |p0|p1| + * +--+--+ + * |p2|p3| + * +--+--+ + */ + if (spu_extract(mask, 0)) + colorTile->ui[y+0][x+0] = c0; + if (spu_extract(mask, 1)) + colorTile->ui[y+0][x+1] = c1; + if (spu_extract(mask, 2)) + colorTile->ui[y+1][x+0] = c2; + if (spu_extract(mask, 3)) + colorTile->ui[y+1][x+1] = c3; +#else + /* + * Quad layout: + * +--+--+--+--+ + * |p0|p1|p2|p3| + * +--+--+--+--+ + */ + if (spu_extract(mask, 0)) + colorTile->ui[y][x*2] = c0; + if (spu_extract(mask, 1)) + colorTile->ui[y][x*2+1] = c1; + if (spu_extract(mask, 2)) + colorTile->ui[y][x*2+2] = c2; + if (spu_extract(mask, 3)) + colorTile->ui[y][x*2+3] = c3; +#endif +} diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h index 6571258699..ffadf0661c 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h @@ -29,4 +29,15 @@ extern qword spu_do_depth_stencil(int x, int y, qword frag_mask, qword frag_depth, qword frag_alpha, qword facing); +extern void +spu_fallback_fragment_ops(uint x, uint y, + tile_t *colorTile, + tile_t *depthStencilTile, + vector float fragZ, + vector float fragRed, + vector float fragGreen, + vector float fragBlue, + vector float fragAlpha, + vector unsigned int mask); + #endif /* SPU_PER_FRAGMENT_OP */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index a3ea0a3e69..71ef6ca24f 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -297,9 +297,12 @@ emit_quad( int x, int y, mask_t mask ) sp->quad.first->run(sp->quad.first, &setup.quad); #else +#define NEW_FRAGMENT_FUNCTION 01 +#if !NEW_FRAGMENT_FUNCTION if (spu.read_depth) { mask = do_depth_test(x, y, mask); } +#endif /* If any bits in mask are set... */ if (spu_extract(spu_orx(mask), 0)) { @@ -308,6 +311,7 @@ emit_quad( int x, int y, mask_t mask ) vector float colors[4]; spu.cur_ctile_status = TILE_STATUS_DIRTY; + spu.cur_ztile_status = TILE_STATUS_DIRTY; if (spu.texture[0].start) { /* texture mapping */ @@ -355,6 +359,29 @@ emit_quad( int x, int y, mask_t mask ) } +#if NEW_FRAGMENT_FUNCTION + { + /* Convert fragment data from AoS to SoA format. + * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) + * This is temporary! + */ + vector float soa_frag[4]; + _transpose_matrix4x4(soa_frag, colors); + + float4 fragZ; + + fragZ.v = eval_z((float) x, (float) y); + + /* Do all per-fragment/quad operations here, including: + * alpha test, z test, stencil test, blend and framebuffer writing. + */ + spu.fragment_ops.func(ix, iy, &spu.ctile, &spu.ztile, + fragZ.v, + soa_frag[0], soa_frag[1], + soa_frag[2], soa_frag[3], + mask); + } +#else /* Convert fragment data from AoS to SoA format. * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) */ @@ -405,6 +432,9 @@ emit_quad( int x, int y, mask_t mask ) spu.ctile.ui[iy+0][ix+1] = spu_extract((vec_uint4) result.g, 0); spu.ctile.ui[iy+1][ix+0] = spu_extract((vec_uint4) result.b, 0); spu.ctile.ui[iy+1][ix+1] = spu_extract((vec_uint4) result.a, 0); + +#endif /* NEW_FRAGMENT_FUNCTION */ + } #endif } |