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authorDave Airlie <airlied@redhat.com>2010-12-03 20:53:39 +1000
committerMarek Olšák <maraeo@gmail.com>2010-12-05 05:47:03 +0100
commitc1365606c5b89872af4a0931e20f5cb78875eea6 (patch)
tree8eeb9533852e4739f77cad2fce9dcda760d8db0e /src/gallium/drivers/failover
parent1774273bde184acb95ce0ba0bfd8a0d86d04ea8f (diff)
r300g: try and use all of vertex constant space
Finished up by Marek Olšák. We can set the constant space to use a different area per-call to the shader, we can avoid flushing the PVS as often as we do by spreading out the constants across the whole constant space. Signed-off-by: Marek Olšák <maraeo@gmail.com>
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