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authorBrian <brian@i915.localnet.net>2008-02-25 14:48:31 -0700
committerBrian <brian@i915.localnet.net>2008-02-25 14:48:31 -0700
commit846b7fbc6c9cbd57eed01bd04b1da73109935091 (patch)
treede7753d7264332f8e778896ee49930af67816b22 /src/gallium/drivers/i915simple/i915_flush.c
parentc037b4d45a551dc7b7dd33950c2e8df60449061c (diff)
gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.
We now produce the correct 915 vertex layout regardless of the order in which fragment shader inputs are declared.
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_flush.c')
0 files changed, 0 insertions, 0 deletions