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authorKeith Whitwell <keithw@vmware.com>2009-10-29 20:18:01 +0000
committerKeith Whitwell <keithw@vmware.com>2009-10-29 20:18:01 +0000
commit99cc0fd67597cbcd6106afcf437a0d5e2431c9df (patch)
treeb01d1ce2a717dd366c04e40db3481614c4ba7457 /src/gallium/drivers/i965/brw_pipe_shader.c
parent81b8589f064204d9ddcd7d1f9d43d2dcf5676235 (diff)
i965g: work in progress on fragment shaders
Diffstat (limited to 'src/gallium/drivers/i965/brw_pipe_shader.c')
-rw-r--r--src/gallium/drivers/i965/brw_pipe_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/i965/brw_pipe_shader.c b/src/gallium/drivers/i965/brw_pipe_shader.c
index 8b61da763c..6e37eac634 100644
--- a/src/gallium/drivers/i965/brw_pipe_shader.c
+++ b/src/gallium/drivers/i965/brw_pipe_shader.c
@@ -39,7 +39,7 @@
* as flow conditionals, loops, subroutines.
* Some GLSL shaders may use these features, others might not.
*/
-GLboolean brw_wm_is_glsl(const struct brw_fragment_shader *fp)
+GLboolean brw_wm_has_flow_control(const struct brw_fragment_shader *fp)
{
return (fp->info.insn_count[TGSI_OPCODE_ARL] > 0 ||
fp->info.insn_count[TGSI_OPCODE_IF] > 0 ||
@@ -144,7 +144,7 @@ static void brwProgramStringNotify( struct brw_context *brw,
if (newFP == curFP)
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
newFP->id = brw->program_id++;
- newFP->isGLSL = brw_wm_is_glsl(fprog);
+ newFP->has_flow_control = brw_wm_has_flow_control(fprog);
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;