diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-11 16:05:15 +0100 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-11 16:05:15 +0100 |
commit | 0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch) | |
tree | 732c93d74ed806942a13bf15575a61aa4f001253 /src/gallium/drivers/i965simple/brw_state.c | |
parent | 80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff) | |
parent | e6887a5752774c18cf527477fdd3e57e4893ff3b (diff) |
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master...
It will be interesting to see how much work this takes to get running.
Have resolved the conflicts semi-arbitarily, not compiled or tested.
Conflicts:
.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/gallium/drivers/i965simple/brw_state.c')
-rw-r--r-- | src/gallium/drivers/i965simple/brw_state.c | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965simple/brw_state.c b/src/gallium/drivers/i965simple/brw_state.c new file mode 100644 index 0000000000..af46cb546f --- /dev/null +++ b/src/gallium/drivers/i965simple/brw_state.c @@ -0,0 +1,469 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Zack Rusin <zack@tungstengraphics.com> + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#include "pipe/p_winsys.h" +#include "util/u_memory.h" +#include "pipe/p_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_parse.h" + +#include "brw_context.h" +#include "brw_defines.h" +#include "brw_state.h" +#include "brw_draw.h" + + +#define DUP( TYPE, VAL ) \ +do { \ + struct TYPE *x = malloc(sizeof(*x)); \ + memcpy(x, VAL, sizeof(*x) ); \ + return x; \ +} while (0) + +/************************************************************************ + * Blend + */ +static void * +brw_create_blend_state(struct pipe_context *pipe, + const struct pipe_blend_state *blend) +{ + DUP( pipe_blend_state, blend ); +} + +static void brw_bind_blend_state(struct pipe_context *pipe, + void *blend) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.Blend = (struct pipe_blend_state*)blend; + brw->state.dirty.brw |= BRW_NEW_BLEND; +} + + +static void brw_delete_blend_state(struct pipe_context *pipe, void *blend) +{ + free(blend); +} + +static void brw_set_blend_color( struct pipe_context *pipe, + const struct pipe_blend_color *blend_color ) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.BlendColor = *blend_color; + + brw->state.dirty.brw |= BRW_NEW_BLEND; +} + +/************************************************************************ + * Sampler + */ + +static void * +brw_create_sampler_state(struct pipe_context *pipe, + const struct pipe_sampler_state *sampler) +{ + DUP( pipe_sampler_state, sampler ); +} + +static void brw_bind_sampler_states(struct pipe_context *pipe, + unsigned num, void **sampler) +{ + struct brw_context *brw = brw_context(pipe); + + assert(num <= PIPE_MAX_SAMPLERS); + + /* Check for no-op */ + if (num == brw->num_samplers && + !memcmp(brw->attribs.Samplers, sampler, num * sizeof(void *))) + return; + + memcpy(brw->attribs.Samplers, sampler, num * sizeof(void *)); + memset(&brw->attribs.Samplers[num], 0, (PIPE_MAX_SAMPLERS - num) * + sizeof(void *)); + + brw->num_samplers = num; + + brw->state.dirty.brw |= BRW_NEW_SAMPLER; +} + +static void brw_delete_sampler_state(struct pipe_context *pipe, + void *sampler) +{ + free(sampler); +} + + +/************************************************************************ + * Depth stencil + */ + +static void * +brw_create_depth_stencil_state(struct pipe_context *pipe, + const struct pipe_depth_stencil_alpha_state *depth_stencil) +{ + DUP( pipe_depth_stencil_alpha_state, depth_stencil ); +} + +static void brw_bind_depth_stencil_state(struct pipe_context *pipe, + void *depth_stencil) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.DepthStencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil; + + brw->state.dirty.brw |= BRW_NEW_DEPTH_STENCIL; +} + +static void brw_delete_depth_stencil_state(struct pipe_context *pipe, + void *depth_stencil) +{ + free(depth_stencil); +} + +/************************************************************************ + * Scissor + */ +static void brw_set_scissor_state( struct pipe_context *pipe, + const struct pipe_scissor_state *scissor ) +{ + struct brw_context *brw = brw_context(pipe); + + memcpy( &brw->attribs.Scissor, scissor, sizeof(*scissor) ); + brw->state.dirty.brw |= BRW_NEW_SCISSOR; +} + + +/************************************************************************ + * Stipple + */ + +static void brw_set_polygon_stipple( struct pipe_context *pipe, + const struct pipe_poly_stipple *stipple ) +{ +} + + +/************************************************************************ + * Fragment shader + */ + +static void * brw_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *shader) +{ + struct brw_fragment_program *brw_fp = CALLOC_STRUCT(brw_fragment_program); + + brw_fp->program.tokens = tgsi_dup_tokens(shader->tokens); + brw_fp->id = brw_context(pipe)->program_id++; + + tgsi_scan_shader(shader->tokens, &brw_fp->info); + +#if 0 + brw_shader_info(shader->tokens, + &brw_fp->info2); +#endif + + tgsi_dump(shader->tokens, 0); + + + return (void *)brw_fp; +} + +static void brw_bind_fs_state(struct pipe_context *pipe, void *shader) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.FragmentProgram = (struct brw_fragment_program *)shader; + brw->state.dirty.brw |= BRW_NEW_FS; +} + +static void brw_delete_fs_state(struct pipe_context *pipe, void *shader) +{ + struct brw_fragment_program *brw_fp = (struct brw_fragment_program *) shader; + + FREE((void *) brw_fp->program.tokens); + FREE(brw_fp); +} + + +/************************************************************************ + * Vertex shader and other TNL state + */ + +static void *brw_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *shader) +{ + struct brw_vertex_program *brw_vp = CALLOC_STRUCT(brw_vertex_program); + + brw_vp->program.tokens = tgsi_dup_tokens(shader->tokens); + brw_vp->id = brw_context(pipe)->program_id++; + + tgsi_scan_shader(shader->tokens, &brw_vp->info); + +#if 0 + brw_shader_info(shader->tokens, + &brw_vp->info2); +#endif + tgsi_dump(shader->tokens, 0); + + return (void *)brw_vp; +} + +static void brw_bind_vs_state(struct pipe_context *pipe, void *vs) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.VertexProgram = (struct brw_vertex_program *)vs; + brw->state.dirty.brw |= BRW_NEW_VS; + + debug_printf("YYYYYYYYYYYYY BINDING VERTEX SHADER\n"); +} + +static void brw_delete_vs_state(struct pipe_context *pipe, void *shader) +{ + struct brw_vertex_program *brw_vp = (struct brw_vertex_program *) shader; + + FREE((void *) brw_vp->program.tokens); + FREE(brw_vp); +} + + +static void brw_set_clip_state( struct pipe_context *pipe, + const struct pipe_clip_state *clip ) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.Clip = *clip; +} + + +static void brw_set_viewport_state( struct pipe_context *pipe, + const struct pipe_viewport_state *viewport ) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.Viewport = *viewport; /* struct copy */ + brw->state.dirty.brw |= BRW_NEW_VIEWPORT; + + /* pass the viewport info to the draw module */ + //draw_set_viewport_state(brw->draw, viewport); +} + + +static void brw_set_vertex_buffers(struct pipe_context *pipe, + unsigned count, + const struct pipe_vertex_buffer *buffers) +{ + struct brw_context *brw = brw_context(pipe); + memcpy(brw->vb.vbo_array, buffers, count * sizeof(buffers[0])); +} + +static void brw_set_vertex_elements(struct pipe_context *pipe, + unsigned count, + const struct pipe_vertex_element *elements) +{ + /* flush ? */ + struct brw_context *brw = brw_context(pipe); + uint i; + + assert(count <= PIPE_MAX_ATTRIBS); + + for (i = 0; i < count; i++) { + struct brw_vertex_element_state el; + memset(&el, 0, sizeof(el)); + + el.ve0.src_offset = elements[i].src_offset; + el.ve0.src_format = brw_translate_surface_format(elements[i].src_format); + el.ve0.valid = 1; + el.ve0.vertex_buffer_index = elements[i].vertex_buffer_index; + + el.ve1.dst_offset = i * 4; + + el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC; + el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC; + el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC; + el.ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC; + + switch (elements[i].nr_components) { + case 1: el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0; + case 2: el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0; + case 3: el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT; + break; + } + + brw->vb.inputs[i] = el; + } +} + + + +/************************************************************************ + * Constant buffers + */ + +static void brw_set_constant_buffer(struct pipe_context *pipe, + uint shader, uint index, + const struct pipe_constant_buffer *buf) +{ + struct brw_context *brw = brw_context(pipe); + + assert(buf == 0 || index == 0); + + brw->attribs.Constants[shader] = buf; + brw->state.dirty.brw |= BRW_NEW_CONSTANTS; +} + + +/************************************************************************ + * Texture surfaces + */ + + +static void brw_set_sampler_textures(struct pipe_context *pipe, + unsigned num, + struct pipe_texture **texture) +{ + struct brw_context *brw = brw_context(pipe); + uint i; + + assert(num <= PIPE_MAX_SAMPLERS); + + /* Check for no-op */ + if (num == brw->num_textures && + !memcmp(brw->attribs.Texture, texture, num * + sizeof(struct pipe_texture *))) + return; + + for (i = 0; i < num; i++) + pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[i], + texture[i]); + + for (i = num; i < brw->num_textures; i++) + pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[i], + NULL); + + brw->num_textures = num; + + brw->state.dirty.brw |= BRW_NEW_TEXTURE; +} + + +/************************************************************************ + * Render targets, etc + */ + +static void brw_set_framebuffer_state(struct pipe_context *pipe, + const struct pipe_framebuffer_state *fb) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.FrameBuffer = *fb; /* struct copy */ + + brw->state.dirty.brw |= BRW_NEW_FRAMEBUFFER; +} + + + +/************************************************************************ + * Rasterizer state + */ + +static void * +brw_create_rasterizer_state(struct pipe_context *pipe, + const struct pipe_rasterizer_state *rasterizer) +{ + DUP(pipe_rasterizer_state, rasterizer); +} + +static void brw_bind_rasterizer_state( struct pipe_context *pipe, + void *setup ) +{ + struct brw_context *brw = brw_context(pipe); + + brw->attribs.Raster = (struct pipe_rasterizer_state *)setup; + + /* Also pass-through to draw module: + */ + //draw_set_rasterizer_state(brw->draw, setup); + + brw->state.dirty.brw |= BRW_NEW_RASTERIZER; +} + +static void brw_delete_rasterizer_state(struct pipe_context *pipe, + void *setup) +{ + free(setup); +} + + + +void +brw_init_state_functions( struct brw_context *brw ) +{ + brw->pipe.create_blend_state = brw_create_blend_state; + brw->pipe.bind_blend_state = brw_bind_blend_state; + brw->pipe.delete_blend_state = brw_delete_blend_state; + + brw->pipe.create_sampler_state = brw_create_sampler_state; + brw->pipe.bind_sampler_states = brw_bind_sampler_states; + brw->pipe.delete_sampler_state = brw_delete_sampler_state; + + brw->pipe.create_depth_stencil_alpha_state = brw_create_depth_stencil_state; + brw->pipe.bind_depth_stencil_alpha_state = brw_bind_depth_stencil_state; + brw->pipe.delete_depth_stencil_alpha_state = brw_delete_depth_stencil_state; + + brw->pipe.create_rasterizer_state = brw_create_rasterizer_state; + brw->pipe.bind_rasterizer_state = brw_bind_rasterizer_state; + brw->pipe.delete_rasterizer_state = brw_delete_rasterizer_state; + brw->pipe.create_fs_state = brw_create_fs_state; + brw->pipe.bind_fs_state = brw_bind_fs_state; + brw->pipe.delete_fs_state = brw_delete_fs_state; + brw->pipe.create_vs_state = brw_create_vs_state; + brw->pipe.bind_vs_state = brw_bind_vs_state; + brw->pipe.delete_vs_state = brw_delete_vs_state; + + brw->pipe.set_blend_color = brw_set_blend_color; + brw->pipe.set_clip_state = brw_set_clip_state; + brw->pipe.set_constant_buffer = brw_set_constant_buffer; + brw->pipe.set_framebuffer_state = brw_set_framebuffer_state; + +// brw->pipe.set_feedback_state = brw_set_feedback_state; +// brw->pipe.set_feedback_buffer = brw_set_feedback_buffer; + + brw->pipe.set_polygon_stipple = brw_set_polygon_stipple; + brw->pipe.set_scissor_state = brw_set_scissor_state; + brw->pipe.set_sampler_textures = brw_set_sampler_textures; + brw->pipe.set_viewport_state = brw_set_viewport_state; + brw->pipe.set_vertex_buffers = brw_set_vertex_buffers; + brw->pipe.set_vertex_elements = brw_set_vertex_elements; +} |