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authorRichard Li <richardradeon@gmail.com>2009-11-19 16:05:43 -0500
committerRichard Li <richardradeon@gmail.com>2009-11-19 16:05:43 -0500
commit6345a7ba447d3e04b939ead6fee44fe9201ec2e3 (patch)
tree7e5aee41cc905c39e074f9a05851dd3535538a8b /src/gallium/drivers/identity/id_screen.c
parenteec428280075c12dfef61bf3f18012dece384923 (diff)
r600 : check in shader code test enable flag: if flag
R600_ENABLE_GLSL_TEST defined, IL shader code will goto r600 assembler. The test base is /mesa/progs/glsl/brick, and changes shader code in CH06-brick.frag/vert to test different logic op combination. (if,else,while,function,...). The stack depth code is not in yet, so it is hard coded now. So complex code would not run (such as things like 8 loops embeded loop in loop).
Diffstat (limited to 'src/gallium/drivers/identity/id_screen.c')
0 files changed, 0 insertions, 0 deletions