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authorIan Romanick <ian.d.romanick@intel.com>2010-09-02 14:53:17 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-09-03 11:55:22 -0700
commitf061524f0737bf59dad6ab9bb2e0015df804e4b5 (patch)
tree75a813e7411f78a7f16ef2e4a067ad2d4c145319 /src/gallium/drivers/identity/id_screen.h
parent4e5b41c2f6b6423d0df260a9dea7938546134ec6 (diff)
glsl2: Use as_constant some places instead of constant_expression_value
The places where constant_expression_value are still used in loop analysis are places where a new expression tree is created and constant folding won't have happened. This is used, for example, when we try to determine the maximal loop iteration count. Based on review comments by Eric. "...rely on constant folding to have done its job, instead of going all through the subtree again when it wasn't a constant."
Diffstat (limited to 'src/gallium/drivers/identity/id_screen.h')
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