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authorQicheng Christopher Li <chrisl@vmware.com>2010-05-06 11:45:42 -0600
committerBrian Paul <brianp@vmware.com>2010-05-06 11:45:45 -0600
commit86afe8250edaa2e6129c937a62a695f616c48d70 (patch)
treec3800f2b0ff2daf025865d4ab3003b9741041b7e /src/gallium/drivers/llvmpipe/lp_bld_depth.h
parentf587615e13cf55504c6060d4621506d65b608774 (diff)
llvmpipe: implement occlusion query
OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_bld_depth.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_bld_depth.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_depth.h b/src/gallium/drivers/llvmpipe/lp_bld_depth.h
index 27dd46b625..e257a5bd7d 100644
--- a/src/gallium/drivers/llvmpipe/lp_bld_depth.h
+++ b/src/gallium/drivers/llvmpipe/lp_bld_depth.h
@@ -60,7 +60,8 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder,
LLVMValueRef stencil_refs[2],
LLVMValueRef zs_src,
LLVMValueRef zs_dst_ptr,
- LLVMValueRef facing);
+ LLVMValueRef facing,
+ LLVMValueRef counter);
#endif /* !LP_BLD_DEPTH_H */