summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/llvmpipe/lp_rast.c
diff options
context:
space:
mode:
authorKeith Whitwell <keithw@vmware.com>2010-09-07 14:02:15 +0100
committerKeith Whitwell <keithw@vmware.com>2010-09-07 14:02:15 +0100
commit9f6e8e1d6b8696a3ee96cba01b2466ba7a1a8ef6 (patch)
tree6d4ae00b3f30ec9fd8aa78a673a7e65ea6a2851c /src/gallium/drivers/llvmpipe/lp_rast.c
parent040e59851ae4c26ce0509d42d2ee71e007b3b3d1 (diff)
llvmpipe: use opcodes instead of function pointers in bins
Also, move some state from rasterizer struct to the scene.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c203
1 files changed, 95 insertions, 108 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 694b007eb8..6a610aaf29 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -30,6 +30,7 @@
#include "util/u_math.h"
#include "util/u_rect.h"
#include "util/u_surface.h"
+#include "util/u_pack_color.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
@@ -57,39 +58,12 @@ static void
lp_rast_begin( struct lp_rasterizer *rast,
struct lp_scene *scene )
{
- const struct pipe_framebuffer_state *fb = &scene->fb;
- int i;
rast->curr_scene = scene;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
- rast->state.nr_cbufs = scene->fb.nr_cbufs;
-
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[i];
- llvmpipe_resource_map(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- LP_TEX_USAGE_READ_WRITE,
- LP_TEX_LAYOUT_LINEAR);
- }
-
- if (fb->zsbuf) {
- struct pipe_surface *zsbuf = scene->fb.zsbuf;
- rast->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->level);
- rast->zsbuf.blocksize =
- util_format_get_blocksize(zsbuf->texture->format);
-
- rast->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- LP_TEX_USAGE_READ_WRITE,
- LP_TEX_LAYOUT_NONE);
- }
-
+ lp_scene_begin_rasterization( scene );
lp_scene_bin_iter_begin( scene );
}
@@ -97,29 +71,7 @@ lp_rast_begin( struct lp_rasterizer *rast,
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- struct lp_scene *scene = rast->curr_scene;
- unsigned i;
-
- /* Unmap color buffers */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[i];
- llvmpipe_resource_unmap(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice);
- }
-
- /* Unmap z/stencil buffer */
- if (rast->zsbuf.map) {
- struct pipe_surface *zsbuf = scene->fb.zsbuf;
- llvmpipe_resource_unmap(zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice);
- rast->zsbuf.map = NULL;
- }
-
- lp_scene_reset( rast->curr_scene );
+ lp_scene_end_rasterization( rast->curr_scene );
rast->curr_scene = NULL;
@@ -138,26 +90,23 @@ lp_rast_end( struct lp_rasterizer *rast )
*/
static void
lp_rast_tile_begin(struct lp_rasterizer_task *task,
- unsigned x, unsigned y)
+ const struct cmd_bin *bin)
{
- struct lp_rasterizer *rast = task->rast;
- struct lp_scene *scene = rast->curr_scene;
+ const struct lp_scene *scene = task->scene;
enum lp_texture_usage usage;
- LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
-
- assert(x % TILE_SIZE == 0);
- assert(y % TILE_SIZE == 0);
+ LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
- task->x = x;
- task->y = y;
+ task->bin = bin;
+ task->x = bin->x * TILE_SIZE;
+ task->y = bin->y * TILE_SIZE;
/* reset pointers to color tile(s) */
memset(task->color_tiles, 0, sizeof(task->color_tiles));
/* get pointer to depth/stencil tile */
{
- struct pipe_surface *zsbuf = rast->curr_scene->fb.zsbuf;
+ struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
if (zsbuf) {
struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
@@ -173,11 +122,14 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
zsbuf->face + zsbuf->zslice,
zsbuf->level,
usage,
- x, y);
+ task->x,
+ task->y);
/* Get actual pointer to the tile data. Note that depth/stencil
* data is tiled differently than color data.
*/
- task->depth_tile = lp_rast_get_depth_block_pointer(task, x, y);
+ task->depth_tile = lp_rast_get_depth_block_pointer(task,
+ task->x,
+ task->y);
assert(task->depth_tile);
}
@@ -192,11 +144,11 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_clear_color(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
const uint8_t *clear_color = arg.clear_color;
unsigned i;
@@ -211,7 +163,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
uint8_t *ptr =
lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
@@ -224,7 +176,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
* works.
*/
const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < rast->state.nr_cbufs; i++) {
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
uint8_t *c =
lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
unsigned j;
@@ -246,21 +198,25 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
}
+
+
+
+
/**
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
unsigned clear_value = arg.clear_zstencil.value;
unsigned clear_mask = arg.clear_zstencil.mask;
const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
- const unsigned block_size = rast->zsbuf.blocksize;
- const unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
+ const unsigned block_size = scene->zsbuf.blocksize;
+ const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
uint8_t *dst;
unsigned i, j;
@@ -326,14 +282,13 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
* threading/parallelism.
* This is a bin command which is stored in all bins.
*/
-void
+static void
lp_rast_store_linear_color( struct lp_rasterizer_task *task )
{
- struct lp_rasterizer *rast = task->rast;
- struct lp_scene *scene = rast->curr_scene;
+ const struct lp_scene *scene = task->scene;
unsigned buf;
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
struct pipe_surface *cbuf = scene->fb.cbufs[buf];
const unsigned face_slice = cbuf->face + cbuf->zslice;
const unsigned level = cbuf->level;
@@ -357,11 +312,11 @@ lp_rast_store_linear_color( struct lp_rasterizer_task *task )
* completely contained inside a triangle.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_shade_tile(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
const struct lp_rast_state *state = inputs->state;
struct lp_fragment_shader_variant *variant = state->variant;
@@ -383,7 +338,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
unsigned i;
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++)
+ for (i = 0; i < scene->fb.nr_cbufs; i++)
color[i] = lp_rast_get_color_block_pointer(task, i,
tile_x + x, tile_y + y);
@@ -413,17 +368,17 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
* completely contained inside a triangle, and the shader is opaque.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
unsigned i;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
/* this will prevent converting the layout from tiled to linear */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
(void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
}
@@ -445,7 +400,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
{
const struct lp_rast_state *state = inputs->state;
struct lp_fragment_shader_variant *variant = state->variant;
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
unsigned i;
@@ -460,7 +415,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
assert((y % 4) == 0);
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
assert(lp_check_alignment(color[i], 16));
}
@@ -493,7 +448,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
* This is a bin command put in all bins.
* Called per thread.
*/
-void
+static void
lp_rast_begin_query(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
@@ -510,7 +465,7 @@ lp_rast_begin_query(struct lp_rasterizer_task *task,
* This is a bin command put in all bins.
* Called per thread.
*/
-void
+static void
lp_rast_end_query(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
@@ -581,10 +536,10 @@ lp_rast_tile_end(struct lp_rasterizer_task *task)
{
#ifdef DEBUG
if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
unsigned buf;
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
task->x, task->y);
@@ -608,10 +563,44 @@ lp_rast_tile_end(struct lp_rasterizer_task *task)
/* debug */
memset(task->color_tiles, 0, sizeof(task->color_tiles));
task->depth_tile = NULL;
+
+ task->bin = NULL;
}
+static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
+{
+ lp_rast_clear_color,
+ lp_rast_clear_zstencil,
+ lp_rast_triangle_1,
+ lp_rast_triangle_2,
+ lp_rast_triangle_3,
+ lp_rast_triangle_4,
+ lp_rast_triangle_5,
+ lp_rast_triangle_6,
+ lp_rast_triangle_7,
+ lp_rast_triangle_8,
+ lp_rast_triangle_3_16,
+ lp_rast_shade_tile,
+ lp_rast_shade_tile_opaque,
+ lp_rast_begin_query,
+ lp_rast_end_query,
+};
+static void
+do_rasterize_bin(struct lp_rasterizer_task *task,
+ const struct cmd_bin *bin)
+{
+ const struct cmd_block *block;
+ unsigned k;
+
+ for (block = bin->head; block; block = block->next) {
+ for (k = 0; k < block->count; k++) {
+ dispatch[block->cmd[k]]( task, block->arg[k] );
+ }
+ }
+}
+
/**
@@ -622,26 +611,25 @@ lp_rast_tile_end(struct lp_rasterizer_task *task)
*/
static void
rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin,
- int x, int y)
+ const struct cmd_bin *bin )
{
- const struct cmd_block_list *commands = &bin->commands;
- struct cmd_block *block;
- unsigned k;
-
- lp_rast_tile_begin( task, x * TILE_SIZE, y * TILE_SIZE );
+ lp_rast_tile_begin( task, bin );
- /* simply execute each of the commands in the block list */
- for (block = commands->head; block; block = block->next) {
- for (k = 0; k < block->count; k++) {
- block->cmd[k]( task, block->arg[k] );
- }
- }
+ do_rasterize_bin(task, bin);
lp_rast_tile_end(task);
-}
+ /* Debug/Perf flags:
+ */
+ if (bin->head->count == 1) {
+ if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
+ LP_COUNT(nr_pure_shade_opaque_64);
+ else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
+ LP_COUNT(nr_pure_shade_64);
+ }
+}
+
/* An empty bin is one that just loads the contents of the tile and
* stores them again unchanged. This typically happens when bins have
@@ -653,11 +641,10 @@ rasterize_bin(struct lp_rasterizer_task *task,
static boolean
is_empty_bin( const struct cmd_bin *bin )
{
- return bin->commands.head == NULL;
+ return bin->head == NULL;
}
-
/**
* Rasterize/execute all bins within a scene.
* Called per thread.
@@ -666,6 +653,7 @@ static void
rasterize_scene(struct lp_rasterizer_task *task,
struct lp_scene *scene)
{
+ task->scene = scene;
/* loop over scene bins, rasterize each */
#if 0
{
@@ -680,12 +668,11 @@ rasterize_scene(struct lp_rasterizer_task *task,
#else
{
struct cmd_bin *bin;
- int x, y;
assert(scene);
- while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
+ while ((bin = lp_scene_bin_iter_next(scene))) {
if (!is_empty_bin( bin ))
- rasterize_bin(task, bin, x, y);
+ rasterize_bin(task, bin);
}
}
#endif
@@ -693,6 +680,8 @@ rasterize_scene(struct lp_rasterizer_task *task,
if (scene->fence) {
lp_fence_signal(scene->fence);
}
+
+ task->scene = NULL;
}
@@ -712,8 +701,6 @@ lp_rast_queue_scene( struct lp_rasterizer *rast,
rasterize_scene( &rast->tasks[0], scene );
- lp_scene_reset( scene );
-
lp_rast_end( rast );
rast->curr_scene = NULL;