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authorKeith Whitwell <keithw@vmware.com>2009-12-13 18:17:25 +0000
committerKeith Whitwell <keithw@vmware.com>2009-12-13 18:17:25 +0000
commit663750d5564a225b4720f7ee8bea93ffb309fc88 (patch)
treed9fd2d2b09ad30fce3d617de6d33bfce4a898ee1 /src/gallium/drivers/llvmpipe/lp_scene_queue.c
parent39dd7108bf6014a8430dffc290e98c7b47432cd3 (diff)
llvmpipe: rename bins to scene
It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene_queue.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene_queue.c164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene_queue.c b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
new file mode 100644
index 0000000000..8d65a6a6fa
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
@@ -0,0 +1,164 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Scene queue. We'll use two queues. One contains "full" scenes which
+ * are produced by the "setup" code. The other contains "empty" scenes
+ * which are produced by the "rast" code when it finishes rendering a scene.
+ */
+
+
+#include "pipe/p_thread.h"
+#include "util/u_memory.h"
+#include "lp_scene_queue.h"
+
+
+
+#define MAX_SCENE_QUEUE 4
+
+
+/**
+ * A queue of scenes
+ */
+struct lp_scene_queue
+{
+ /** XXX might use a linked list here somedone, but the list will
+ * probably always be pretty short.
+ */
+ struct lp_scene *scenes[MAX_SCENE_QUEUE];
+ unsigned count;
+
+ pipe_condvar count_change;
+ pipe_mutex mutex;
+};
+
+
+
+/** Allocate a new scene queue */
+struct lp_scene_queue *
+lp_scene_queue_create(void)
+{
+ struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
+ if (queue) {
+ pipe_condvar_init(queue->count_change);
+ pipe_mutex_init(queue->mutex);
+ }
+ return queue;
+}
+
+
+/** Delete a scene queue */
+void
+lp_scene_queue_destroy(struct lp_scene_queue *queue)
+{
+ pipe_condvar_destroy(queue->count_change);
+ pipe_mutex_destroy(queue->mutex);
+}
+
+
+/** Remove first lp_scene from head of queue */
+struct lp_scene *
+lp_scene_dequeue(struct lp_scene_queue *queue)
+{
+ struct lp_scene *scene;
+ unsigned i;
+
+ pipe_mutex_lock(queue->mutex);
+ while (queue->count == 0) {
+ pipe_condvar_wait(queue->count_change, queue->mutex);
+ }
+
+ assert(queue->count >= 1);
+
+ /* get head */
+ scene = queue->scenes[0];
+
+ /* shift entries */
+ for (i = 0; i < queue->count - 1; i++) {
+ queue->scenes[i] = queue->scenes[i + 1];
+ }
+
+ queue->count--;
+
+ /* signal size change */
+ pipe_condvar_signal(queue->count_change);
+
+ pipe_mutex_unlock(queue->mutex);
+
+ return scene;
+}
+
+
+/** Add an lp_scene to tail of queue */
+void
+lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
+{
+ pipe_mutex_lock(queue->mutex);
+
+ assert(queue->count < MAX_SCENE_QUEUE);
+
+ /* debug: check that scene is not already in the queue */
+ if (0) {
+ unsigned i;
+ for (i = 0; i < queue->count; i++) {
+ assert(queue->scenes[i] != scene);
+ }
+ }
+
+ /* add to end */
+ queue->scenes[queue->count++] = scene;
+
+ /* signal size change */
+ pipe_condvar_signal(queue->count_change);
+
+ pipe_mutex_unlock(queue->mutex);
+}
+
+
+/** Return number of entries in the queue */
+unsigned
+lp_scene_queue_count(struct lp_scene_queue *queue)
+{
+ unsigned count;
+ pipe_mutex_lock(queue->mutex);
+ count = queue->count;
+ pipe_mutex_unlock(queue->mutex);
+ return count;
+}
+
+
+/** Wait until the queue has exactly 'count' entries */
+void
+lp_scene_queue_wait_count(struct lp_scene_queue *queue, unsigned count)
+{
+ pipe_mutex_lock(queue->mutex);
+ while (queue->count != count) {
+ pipe_condvar_wait(queue->count_change, queue->mutex);
+ }
+ pipe_mutex_unlock(queue->mutex);
+}