diff options
author | Zack Rusin <zackr@vmware.com> | 2010-07-06 13:27:31 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-07-06 13:29:04 -0400 |
commit | 99c8d9b6dac55263b3f0ddce939173ec9a16cf80 (patch) | |
tree | c107706b5ab90b0d7a06de125f7418ff6f10c85a /src/gallium/drivers/llvmpipe/lp_setup_context.h | |
parent | ca88683459016d2cdc82175c718ee429e9440cf0 (diff) |
llvmpipe: disconnect vertex texture sampling from the setup
it was wrong to put this in the fs paths, but it was easier to just
stuff it along the fragment texture sampling paths. the patch
disconnects vertex texture sampling and just maps the textures
before the draw itself and unmaps them after.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_context.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_context.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h index 947d5efe2b..8f4e00f073 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_context.h +++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h @@ -116,10 +116,6 @@ struct lp_setup_context struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS]; } fs; - struct { - struct pipe_resource *current_tex[PIPE_MAX_VERTEX_SAMPLERS]; - } vs; - /** fragment shader constants */ struct { struct pipe_resource *current; |