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authorBrian Paul <brianp@vmware.com>2010-01-15 11:21:16 -0700
committerBrian Paul <brianp@vmware.com>2010-01-15 11:21:16 -0700
commit2797f2bf57562c95a601a67edca3089641215cc4 (patch)
treeff273ffd3535b8cd2805b20524054b89687fd020 /src/gallium/drivers/llvmpipe/lp_state.h
parent3b1920a34903dfb753bc2a0461fef204d39846c6 (diff)
llvmpipe: generate two shader varients, one omits triangle in/out testing
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h
index ddb152c074..224b6e523c 100644
--- a/src/gallium/drivers/llvmpipe/lp_state.h
+++ b/src/gallium/drivers/llvmpipe/lp_state.h
@@ -88,9 +88,9 @@ struct lp_fragment_shader_variant
struct lp_fragment_shader_variant_key key;
- LLVMValueRef function;
+ LLVMValueRef function[2];
- lp_jit_frag_func jit_function;
+ lp_jit_frag_func jit_function[2];
struct lp_fragment_shader_variant *next;
};