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author | Kenneth Graunke <kenneth@whitecape.org> | 2011-02-25 14:29:36 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2011-03-14 13:03:50 -0700 |
commit | 233b88eab9d8095523ebae3c4be1dbf2e2bd856a (patch) | |
tree | 7e39ea474572d67c90e82b16ae6cd029224e28d4 /src/gallium/drivers/llvmpipe/lp_test_printf.c | |
parent | cb3317b85a9b8916317cb733ef4e6f13eaf0d890 (diff) |
glsl: Explicitly specify a type when reading/printing ir_texture.
This is necessary for GLSL 1.30+ shadow sampling functions, which return
a single float rather than splatting the value to a vec4 based on
GL_DEPTH_TEXTURE_MODE.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_test_printf.c')
0 files changed, 0 insertions, 0 deletions