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authorLuca Barbieri <luca@luca-barbieri.com>2009-12-26 07:35:17 +0100
committerYounes Manton <younes.m@gmail.com>2009-12-28 17:59:01 -0500
commitcb9214f33030e1f482d59049c239f20061d24ad8 (patch)
tree3c9cb08f5e13cf027ec2b89724a39dc7992c1f23 /src/gallium/drivers/nv30/nv30_fragtex.c
parent3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6 (diff)
nouveau: Fix swizzling for copies to rectangular textures
nVidia hardware seems to swizzle rectangular texture (with width != height) coordinates by swizzling the lower bits and then adding the higher bits from the larger dimension. However, nv04_swizzle_bits ignores width and height and just interleaves everything. This causes problems with rectangular POT textures with height or width 2048 or 4096 (but not 2048x1024 where it works by chance) since the driver swizzles them in 1024x1024 chunks and gets the start position for the non-first chunks wrong. The following patch seems to fix those problems.
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_fragtex.c')
0 files changed, 0 insertions, 0 deletions