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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-20 19:32:29 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:02 -0400
commit8611a31bb401fcc2bdc0b3624859fffff7236c4b (patch)
treee9e50bffbf9964dfa0ab8ea713f1361c48389f1d /src/gallium/drivers/nv40/nv40_context.h
parente392e0b148d6b499322e58a84f300e2e0be49e29 (diff)
nv30, nv40: unify nv[34]0_miptree.c
The only difference between nv30 and nv40 is that nv30 allowed swizzling for more texture types. This patch preserves the existing behavior, using conditional code. Note however that this does not make sense, since all texture types can be swizzled on nv40 and probably on nv30 too. However, the handling of swizzled surfaces in the current 2D code is partially broken, so it's best not to touch this. A whole rewrite of the 2D code will be submitted, which will solve this problem.
Diffstat (limited to 'src/gallium/drivers/nv40/nv40_context.h')
-rw-r--r--src/gallium/drivers/nv40/nv40_context.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv40/nv40_context.h b/src/gallium/drivers/nv40/nv40_context.h
index 127502dd5f..fe44452f81 100644
--- a/src/gallium/drivers/nv40/nv40_context.h
+++ b/src/gallium/drivers/nv40/nv40_context.h
@@ -7,8 +7,6 @@ extern void nv40_init_state_functions(struct nvfx_context *nvfx);
extern void nv40_init_surface_functions(struct nvfx_context *nvfx);
extern void nv40_init_query_functions(struct nvfx_context *nvfx);
-extern void nv40_screen_init_miptree_functions(struct pipe_screen *pscreen);
-
/* nv40_draw.c */
extern struct draw_stage *nv40_draw_render_stage(struct nvfx_context *nvfx);
extern void nv40_draw_elements_swtnl(struct pipe_context *pipe,