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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-20 18:37:43 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:01 -0400
commitb8e56d4cddbd9c491b940e3ce5974c526802c752 (patch)
tree6ae0a1030c6a43c6596393b787cea3d7b7e23352 /src/gallium/drivers/nv40/nv40_state_blend.c
parentd673c92810636dcc6de33d3618d494ce9f5717c1 (diff)
nv30, nv40: unify all structures and headers, except shaders
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
Diffstat (limited to 'src/gallium/drivers/nv40/nv40_state_blend.c')
-rw-r--r--src/gallium/drivers/nv40/nv40_state_blend.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gallium/drivers/nv40/nv40_state_blend.c b/src/gallium/drivers/nv40/nv40_state_blend.c
index 83202ec23c..bb06b4888d 100644
--- a/src/gallium/drivers/nv40/nv40_state_blend.c
+++ b/src/gallium/drivers/nv40/nv40_state_blend.c
@@ -1,41 +1,41 @@
#include "nv40_context.h"
static boolean
-nv40_state_blend_validate(struct nv40_context *nv40)
+nv40_state_blend_validate(struct nvfx_context *nvfx)
{
- so_ref(nv40->blend->so, &nv40->state.hw[NV40_STATE_BLEND]);
+ so_ref(nvfx->blend->so, &nvfx->state.hw[NVFX_STATE_BLEND]);
return TRUE;
}
-struct nv40_state_entry nv40_state_blend = {
+struct nvfx_state_entry nv40_state_blend = {
.validate = nv40_state_blend_validate,
.dirty = {
- .pipe = NV40_NEW_BLEND,
- .hw = NV40_STATE_BLEND
+ .pipe = NVFX_NEW_BLEND,
+ .hw = NVFX_STATE_BLEND
}
};
static boolean
-nv40_state_blend_colour_validate(struct nv40_context *nv40)
+nv40_state_blend_colour_validate(struct nvfx_context *nvfx)
{
struct nouveau_stateobj *so = so_new(1, 1, 0);
- struct pipe_blend_color *bcol = &nv40->blend_colour;
+ struct pipe_blend_color *bcol = &nvfx->blend_colour;
- so_method(so, nv40->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
+ so_method(so, nvfx->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) |
(float_to_ubyte(bcol->color[0]) << 16) |
(float_to_ubyte(bcol->color[1]) << 8) |
(float_to_ubyte(bcol->color[2]) << 0)));
- so_ref(so, &nv40->state.hw[NV40_STATE_BCOL]);
+ so_ref(so, &nvfx->state.hw[NVFX_STATE_BCOL]);
so_ref(NULL, &so);
return TRUE;
}
-struct nv40_state_entry nv40_state_blend_colour = {
+struct nvfx_state_entry nv40_state_blend_colour = {
.validate = nv40_state_blend_colour_validate,
.dirty = {
- .pipe = NV40_NEW_BCOL,
- .hw = NV40_STATE_BCOL
+ .pipe = NVFX_NEW_BCOL,
+ .hw = NVFX_STATE_BCOL
}
};