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author | Marek Olšák <maraeo@gmail.com> | 2010-12-24 13:47:32 +0100 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-01-06 16:16:29 +0100 |
commit | 8b7bd3ce8875f5028bbf234d107f56d595a0d0b7 (patch) | |
tree | 2ceea56ae34dc79da49ad0b631d1bd5175cc81de /src/gallium/drivers/nvfx/nv04_2d_loops.h | |
parent | 8fd8de3995343f5cee8536c235e2a4fc5c768490 (diff) |
u_upload_mgr: keep the upload buffer mapped until it is flushed
The map/unmap overhead can be significant even though there is no waiting on busy
buffers. There is simply a huge number of uploads.
This is a performance optimization for Torcs, a car racing game.
Diffstat (limited to 'src/gallium/drivers/nvfx/nv04_2d_loops.h')
0 files changed, 0 insertions, 0 deletions