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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-02-21 18:17:03 +0100 |
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committer | Younes Manton <younes.m@gmail.com> | 2010-03-15 00:03:05 -0400 |
commit | 49f2a89956203a99be37a6fb18a1fab79c5e5429 (patch) | |
tree | a3ec9102ba4827edfe8a6760d3961117ec343e39 /src/gallium/drivers/nvfx/nv30_vertprog.h | |
parent | a174db480b9dbe3ae3475ce0cf4b3591234e8f05 (diff) |
nvfx: clean up shader header
Currently the behavior of shader.h depends on some constants that
are defined differently in vertex and fragment programs.
This patch cleans that up by splitting the relevant symbols in
vertex program and fragment program variants
Diffstat (limited to 'src/gallium/drivers/nvfx/nv30_vertprog.h')
0 files changed, 0 insertions, 0 deletions