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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-03 05:47:41 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-21 20:42:14 +0200
commit28eb392a853bb43bdc6cfe7ba814f046c39ca7ae (patch)
tree6e7cc6d42f4a439aa8e543976e3893829a23be85 /src/gallium/drivers/nvfx/nvfx_fragtex.c
parentff74143fcc80b0157875bb0ce4b34a80f92e09c2 (diff)
nvfx: new 2D: new render temporaries with resources
This patch adds support for creating temporary surfaces to allow rendering to surfaces that cannot be rendered to. It uses the _second_ version of the render temporary infrastructure. This is necessary for swizzled 3D textures and small mipmaps of swizzled 2D textures. This version of the patch creates a resource to use as a temporary instead of a raw BO, making the code simpler.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_fragtex.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragtex.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_fragtex.c b/src/gallium/drivers/nvfx/nvfx_fragtex.c
index 0b4a434fec..6605745433 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragtex.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragtex.c
@@ -16,6 +16,10 @@ nvfx_fragtex_validate(struct nvfx_context *nvfx)
samplers &= ~(1 << unit);
if(nvfx->fragment_sampler_views[unit] && nvfx->tex_sampler[unit]) {
+ util_dirty_surfaces_use_for_sampling(&nvfx->pipe,
+ &((struct nvfx_miptree*)nvfx->fragment_sampler_views[unit]->texture)->dirty_surfaces,
+ nvfx_surface_flush);
+
if(!nvfx->is_nv4x)
nv30_fragtex_set(nvfx, unit);
else