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authorJoakim Sindholt <opensource@zhasha.com>2009-06-26 01:08:13 +0200
committerJoakim Sindholt <opensource@zhasha.com>2009-06-26 01:13:06 +0200
commit622858884fc5923c9e7a0c1bb0e80b53f0acb5a7 (patch)
tree292d68d7b303b7f1d38c98e544e52e3d9e8340f1 /src/gallium/drivers/r300/SConscript
parent450b20d1ef8e816fd1ee86a6373e81838bbce0a1 (diff)
r300-gallium: organize fragment/vertex shaders
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.
Diffstat (limited to 'src/gallium/drivers/r300/SConscript')
-rw-r--r--src/gallium/drivers/r300/SConscript6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/SConscript b/src/gallium/drivers/r300/SConscript
index 182ed2d459..493d7b28bc 100644
--- a/src/gallium/drivers/r300/SConscript
+++ b/src/gallium/drivers/r300/SConscript
@@ -5,20 +5,22 @@ env = env.Clone()
r300 = env.ConvenienceLibrary(
target = 'r300',
source = [
+ 'r3xx_fs.c',
+ 'r5xx_fs.c',
'r300_chipset.c',
'r300_clear.c',
'r300_context.c',
'r300_debug.c',
'r300_emit.c',
'r300_flush.c',
+ 'r300_fs.c',
'r300_query.c',
'r300_render.c',
'r300_screen.c',
'r300_state.c',
'r300_state_derived.c',
'r300_state_invariant.c',
- 'r300_state_shader.c',
- 'r300_state_tcl.c',
+ 'r300_vs.c',
'r300_surface.c',
'r300_texture.c',
])