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authorMarek Olšák <maraeo@gmail.com>2011-01-09 05:34:36 +0100
committerMarek Olšák <maraeo@gmail.com>2011-01-09 06:14:23 +0100
commit3332229b3ba7a183a9f120ae4bbf9865e96df110 (patch)
tree244c11039fcd1b48d10c711f4b5534faa2926309 /src/gallium/drivers/r300/r300_blit.c
parent69191d41231b95af7565e32393c5487163859d7e (diff)
r300g: fix crash when flushing ZMASK
https://bugs.freedesktop.org/show_bug.cgi?id=32912 The fix is to call update_derived_state before user buffer uploads. I've also moved some code around. Unfortunately, there are still some ZMASK-related bugs which cause misrendering, i.e. flushing doesn't always work and glean/fbo fails.
Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r--src/gallium/drivers/r300/r300_blit.c62
1 files changed, 58 insertions, 4 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 017db48485..a43e83c0d3 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -179,6 +179,12 @@ static void r300_clear(struct pipe_context* pipe,
boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
+ /* Decompress zbuffers that are bound as textures. If we didn't flush here,
+ * it would happen inside the blitter when updating derived state,
+ * causing a blitter operation to be called from inside the blitter,
+ * which would overwrite saved states and they would never get restored. */
+ r300_flush_depth_textures(r300);
+
/* Enable fast Z clear.
* The zbuffer must be in micro-tiled mode, otherwise it locks up. */
if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && can_hyperz) {
@@ -274,6 +280,12 @@ static void r300_clear_render_target(struct pipe_context *pipe,
{
struct r300_context *r300 = r300_context(pipe);
+ /* Decompress zbuffers that are bound as textures. If we didn't flush here,
+ * it would happen inside the blitter when updating derived state,
+ * causing a blitter operation to be called from inside the blitter,
+ * which would overwrite saved states and they would never get restored. */
+ r300_flush_depth_textures(r300);
+
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
util_blitter_clear_render_target(r300->blitter, dst, rgba,
dstx, dsty, width, height);
@@ -291,6 +303,12 @@ static void r300_clear_depth_stencil(struct pipe_context *pipe,
{
struct r300_context *r300 = r300_context(pipe);
+ /* Decompress zbuffers that are bound as textures. If we didn't flush here,
+ * it would happen inside the blitter when updating derived state,
+ * causing a blitter operation to be called from inside the blitter,
+ * which would overwrite saved states and they would never get restored. */
+ r300_flush_depth_textures(r300);
+
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
@@ -298,10 +316,10 @@ static void r300_clear_depth_stencil(struct pipe_context *pipe,
}
/* Flush a depth stencil buffer. */
-void r300_flush_depth_stencil(struct pipe_context *pipe,
- struct pipe_resource *dst,
- unsigned level,
- unsigned layer)
+static void r300_flush_depth_stencil(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned level,
+ unsigned layer)
{
struct r300_context *r300 = r300_context(pipe);
struct pipe_surface *dstsurf, surf_tmpl;
@@ -320,6 +338,7 @@ void r300_flush_depth_stencil(struct pipe_context *pipe,
dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
r300->z_decomp_rd = TRUE;
+
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
util_blitter_flush_depth_stencil(r300->blitter, dstsurf);
r300_blitter_end(r300);
@@ -329,6 +348,39 @@ void r300_flush_depth_stencil(struct pipe_context *pipe,
pipe_surface_reference(&dstsurf, NULL);
}
+/* We can't use compressed zbuffers as samplers. */
+void r300_flush_depth_textures(struct r300_context *r300)
+{
+ struct r300_textures_state *state =
+ (struct r300_textures_state*)r300->textures_state.state;
+ unsigned i, level;
+ unsigned count = MIN2(state->sampler_view_count,
+ state->sampler_state_count);
+
+ if (r300->z_decomp_rd)
+ return;
+
+ for (i = 0; i < count; i++)
+ if (state->sampler_views[i] && state->sampler_states[i]) {
+ struct pipe_resource *tex = state->sampler_views[i]->base.texture;
+
+ if (tex->target == PIPE_TEXTURE_3D ||
+ tex->target == PIPE_TEXTURE_CUBE)
+ continue;
+
+ /* Ignore non-depth textures.
+ * Also ignore reinterpreted depth textures, e.g. resource_copy. */
+ if (!util_format_is_depth_or_stencil(tex->format))
+ continue;
+
+ for (level = 0; level <= tex->last_level; level++)
+ if (r300_texture(tex)->zmask_in_use[level]) {
+ /* We don't handle 3D textures and cubemaps yet. */
+ r300_flush_depth_stencil(&r300->context, tex, level, 0);
+ }
+ }
+}
+
/* Copy a block of pixels from one surface to another using HW. */
static void r300_hw_copy_region(struct pipe_context* pipe,
struct pipe_resource *dst,
@@ -360,6 +412,7 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
enum pipe_format old_format = dst->format;
enum pipe_format new_format = old_format;
boolean is_depth;
+
if (!pipe->screen->is_format_supported(pipe->screen,
old_format, src->target,
src->nr_samples,
@@ -390,6 +443,7 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
if (is_depth) {
r300_flush_depth_stencil(pipe, src, src_level, src_box->z);
}
+
if (old_format != new_format) {
r300_texture_reinterpret_format(pipe->screen,
dst, new_format);