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authorMarek Olšák <maraeo@gmail.com>2010-01-08 14:08:02 +0100
committerCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-12 18:08:58 -0800
commite279d182323f27aea2c5bf6074c5f2724f7cd812 (patch)
tree617984ecafc8cc81037e4ce14c8de6fd667f5bf0 /src/gallium/drivers/r300/r300_chipset.h
parent4c9a8a14e56b6c45c74f2a27bfa8400b89488ee4 (diff)
r300g: add is_r400 flag
r4xx has some additional fragment shader registers compared to r3xx.
Diffstat (limited to 'src/gallium/drivers/r300/r300_chipset.h')
-rw-r--r--src/gallium/drivers/r300/r300_chipset.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h
index 0633a8b8a7..2808486492 100644
--- a/src/gallium/drivers/r300/r300_chipset.h
+++ b/src/gallium/drivers/r300/r300_chipset.h
@@ -40,11 +40,18 @@ struct r300_capabilities {
unsigned num_z_pipes;
/* Whether or not TCL is physically present */
boolean has_tcl;
+ /* Whether or not this is R400. The differences compared to their R3xx
+ * cousins are:
+ * - Extended fragment shader registers
+ * - Blend LTE/GTE thresholds */
+ boolean is_r400;
/* Whether or not this is an RV515 or newer; R500s have many differences
* that require extra consideration, compared to their R3xx cousins:
* - Extra bit of width and height on texture sizes
* - Blend color is split across two registers
- * - Universal Shader (US) block used for fragment shaders */
+ * - Blend LTE/GTE thresholds
+ * - Universal Shader (US) block used for fragment shaders
+ * - FP16 blending and multisampling */
boolean is_r500;
/* Whether or not the second pixel pipe is accessed with the high bit */
boolean high_second_pipe;