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authorJoakim Sindholt <opensource@zhasha.com>2009-06-26 01:08:13 +0200
committerJoakim Sindholt <opensource@zhasha.com>2009-06-26 01:13:06 +0200
commit622858884fc5923c9e7a0c1bb0e80b53f0acb5a7 (patch)
tree292d68d7b303b7f1d38c98e544e52e3d9e8340f1 /src/gallium/drivers/r300/r300_context.h
parent450b20d1ef8e816fd1ee86a6373e81838bbce0a1 (diff)
r300-gallium: organize fragment/vertex shaders
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 27bc7fd1a9..ae7857498f 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -149,7 +149,7 @@ struct r300_constant_buffer {
unsigned count;
};
-struct r3xx_fragment_shader {
+struct r300_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
struct tgsi_shader_info info;
@@ -165,9 +165,9 @@ struct r3xx_fragment_shader {
boolean uses_imms;
};
-struct r300_fragment_shader {
+struct r3xx_fragment_shader {
/* Parent class */
- struct r3xx_fragment_shader shader;
+ struct r300_fragment_shader shader;
/* Number of ALU instructions */
int alu_instruction_count;
@@ -190,9 +190,9 @@ struct r300_fragment_shader {
} instructions[64]; /* XXX magic num */
};
-struct r500_fragment_shader {
+struct r5xx_fragment_shader {
/* Parent class */
- struct r3xx_fragment_shader shader;
+ struct r300_fragment_shader shader;
/* Number of used instructions */
int instruction_count;
@@ -300,7 +300,7 @@ struct r300_context {
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
/* Fragment shader. */
- struct r3xx_fragment_shader* fs;
+ struct r300_fragment_shader* fs;
/* Framebuffer state. We currently don't need our own version of this. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */