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authorJoakim Sindholt <opensource@zhasha.com>2009-06-26 01:08:13 +0200
committerJoakim Sindholt <opensource@zhasha.com>2009-06-26 01:13:06 +0200
commit622858884fc5923c9e7a0c1bb0e80b53f0acb5a7 (patch)
tree292d68d7b303b7f1d38c98e544e52e3d9e8340f1 /src/gallium/drivers/r300/r300_debug.h
parent450b20d1ef8e816fd1ee86a6373e81838bbce0a1 (diff)
r300-gallium: organize fragment/vertex shaders
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.
Diffstat (limited to 'src/gallium/drivers/r300/r300_debug.h')
-rw-r--r--src/gallium/drivers/r300/r300_debug.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/gallium/drivers/r300/r300_debug.h b/src/gallium/drivers/r300/r300_debug.h
index c86410ec0a..6b58c1e250 100644
--- a/src/gallium/drivers/r300/r300_debug.h
+++ b/src/gallium/drivers/r300/r300_debug.h
@@ -24,10 +24,10 @@
#define R300_DEBUG_H
#include "r300_reg.h"
-#include "r300_state_shader.h"
-#include "r300_state_tcl.h"
+#include "r300_fs.h"
+#include "r300_vs.h"
-static char* r500_fs_swiz[] = {
+static char* r5xx_fs_swiz[] = {
" R",
" G",
" B",
@@ -38,7 +38,7 @@ static char* r500_fs_swiz[] = {
" U",
};
-static char* r500_fs_op_rgb[] = {
+static char* r5xx_fs_op_rgb[] = {
"MAD",
"DP3",
"DP4",
@@ -54,7 +54,7 @@ static char* r500_fs_op_rgb[] = {
"MDV",
};
-static char* r500_fs_op_alpha[] = {
+static char* r5xx_fs_op_alpha[] = {
"MAD",
" DP",
"MIN",
@@ -73,7 +73,7 @@ static char* r500_fs_op_alpha[] = {
"MDV",
};
-static char* r500_fs_mask[] = {
+static char* r5xx_fs_mask[] = {
"NONE",
"R ",
" G ",
@@ -92,7 +92,7 @@ static char* r500_fs_mask[] = {
"RGBA",
};
-static char* r500_fs_tex[] = {
+static char* r5xx_fs_tex[] = {
" NOP",
" LD",
"TEXKILL",
@@ -203,7 +203,8 @@ static char* r300_vs_swiz_debug[] = {
"U",
};
-void r500_fs_dump(struct r500_fragment_shader* fs);
+void r5xx_fs_dump(struct r5xx_fragment_shader* fs);
+void r3xx_dump_fs(struct r3xx_fragment_shader* fs);
void r300_vs_dump(struct r300_vertex_shader* vs);