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authorMarek Olšák <maraeo@gmail.com>2010-04-11 10:15:12 +0200
committerMarek Olšák <maraeo@gmail.com>2010-04-11 19:29:30 +0200
commit69019afa67d66cf3e5d2b4d5b286bf2ac1bd87af (patch)
tree437d663675d9c2ef38488b95938e0eb007bb6cf9 /src/gallium/drivers/r300/r300_fs.c
parentbd09fce27119548cb91cc2aa9ced6a7347aefc3a (diff)
r300g: use a dummy replacement fragment shader if the shader compilation fails
Better than killing an application.
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r--src/gallium/drivers/r300/r300_fs.c86
1 files changed, 64 insertions, 22 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index d9319525d4..c3f51ec932 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -26,6 +26,7 @@
#include "util/u_memory.h"
#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
#include "r300_context.h"
#include "r300_screen.h"
@@ -76,20 +77,20 @@ void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
}
static void find_output_registers(struct r300_fragment_program_compiler * compiler,
- struct r300_fragment_shader * fs)
+ struct r300_fragment_shader_code *shader)
{
unsigned i, colorbuf_count = 0;
/* Mark the outputs as not present initially */
- compiler->OutputColor[0] = fs->info.num_outputs;
- compiler->OutputColor[1] = fs->info.num_outputs;
- compiler->OutputColor[2] = fs->info.num_outputs;
- compiler->OutputColor[3] = fs->info.num_outputs;
- compiler->OutputDepth = fs->info.num_outputs;
+ compiler->OutputColor[0] = shader->info.num_outputs;
+ compiler->OutputColor[1] = shader->info.num_outputs;
+ compiler->OutputColor[2] = shader->info.num_outputs;
+ compiler->OutputColor[3] = shader->info.num_outputs;
+ compiler->OutputDepth = shader->info.num_outputs;
/* Now see where they really are. */
- for(i = 0; i < fs->info.num_outputs; ++i) {
- switch(fs->info.output_semantic_name[i]) {
+ for(i = 0; i < shader->info.num_outputs; ++i) {
+ switch(shader->info.output_semantic_name[i]) {
case TGSI_SEMANTIC_COLOR:
compiler->OutputColor[colorbuf_count] = i;
colorbuf_count++;
@@ -155,12 +156,47 @@ static void get_compare_state(
static void r300_translate_fragment_shader(
struct r300_context* r300,
+ struct r300_fragment_shader_code* shader,
+ const struct tgsi_token *tokens);
+
+static void r300_dummy_fragment_shader(
+ struct r300_context* r300,
struct r300_fragment_shader_code* shader)
{
- struct r300_fragment_shader* fs = r300->fs;
+ struct pipe_shader_state state;
+ struct ureg_program *ureg;
+ struct ureg_dst out;
+ struct ureg_src imm;
+
+ /* Make a simple fragment shader which outputs (0, 0, 0, 1) */
+ ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+ imm = ureg_imm4f(ureg, 0, 0, 0, 1);
+
+ ureg_MOV(ureg, out, imm);
+ ureg_END(ureg);
+
+ state.tokens = ureg_finalize(ureg);
+
+ shader->dummy = TRUE;
+ r300_translate_fragment_shader(r300, shader, state.tokens);
+
+ ureg_destroy(ureg);
+}
+
+static void r300_translate_fragment_shader(
+ struct r300_context* r300,
+ struct r300_fragment_shader_code* shader,
+ const struct tgsi_token *tokens)
+{
struct r300_fragment_program_compiler compiler;
struct tgsi_to_rc ttr;
- int wpos = fs->inputs.wpos;
+ int wpos;
+
+ tgsi_scan_shader(tokens, &shader->info);
+ r300_shader_read_fs_inputs(&shader->info, &shader->inputs);
+
+ wpos = shader->inputs.wpos;
/* Setup the compiler. */
memset(&compiler, 0, sizeof(compiler));
@@ -172,23 +208,23 @@ static void r300_translate_fragment_shader(
compiler.is_r500 = r300->screen->caps.is_r500;
compiler.max_temp_regs = compiler.is_r500 ? 128 : 32;
compiler.AllocateHwInputs = &allocate_hardware_inputs;
- compiler.UserData = &fs->inputs;
+ compiler.UserData = &shader->inputs;
- find_output_registers(&compiler, fs);
+ find_output_registers(&compiler, shader);
if (compiler.Base.Debug) {
debug_printf("r300: Initial fragment program\n");
- tgsi_dump(fs->state.tokens, 0);
+ tgsi_dump(tokens, 0);
}
/* Translate TGSI to our internal representation */
ttr.compiler = &compiler.Base;
- ttr.info = &fs->info;
+ ttr.info = &shader->info;
ttr.use_half_swizzles = TRUE;
- r300_tgsi_to_rc(&ttr, fs->state.tokens);
+ r300_tgsi_to_rc(&ttr, tokens);
- fs->shadow_samplers = compiler.Base.Program.ShadowSamplers;
+ shader->shadow_samplers = compiler.Base.Program.ShadowSamplers;
/**
* Transform the program to support WPOS.
@@ -205,10 +241,15 @@ static void r300_translate_fragment_shader(
/* Invoke the compiler */
r3xx_compile_fragment_program(&compiler);
if (compiler.Base.Error) {
- /* XXX failover maybe? */
- fprintf(stderr, "r300 FP: Compiler Error:\n%s",
- compiler.Base.ErrorMsg);
- abort();
+ fprintf(stderr, "r300 FP: Compiler Error:\n%sUsing a dummy shader"
+ " instead.\n", compiler.Base.ErrorMsg);
+
+ if (shader->dummy) {
+ fprintf(stderr, "r300 FP: Cannot compile the dummy shader! "
+ "Giving up...\n");
+ abort();
+ }
+ r300_dummy_fragment_shader(r300, shader);
}
/* And, finally... */
@@ -229,7 +270,8 @@ boolean r300_pick_fragment_shader(struct r300_context* r300)
* therefore we set ~0, which means it should look at all sampler
* states. This choice doesn't have any impact on the correctness. */
get_compare_state(r300, &fs->shader->compare_state, ~0);
- r300_translate_fragment_shader(r300, fs->shader);
+ r300_translate_fragment_shader(r300, fs->shader, fs->state.tokens);
+ fs->shadow_samplers = fs->shader->shadow_samplers;
return TRUE;
} else if (fs->shadow_samplers) {
@@ -254,7 +296,7 @@ boolean r300_pick_fragment_shader(struct r300_context* r300)
fs->first = fs->shader = ptr;
ptr->compare_state = state;
- r300_translate_fragment_shader(r300, ptr);
+ r300_translate_fragment_shader(r300, ptr, fs->state.tokens);
return TRUE;
}
}