diff options
author | José Fonseca <jfonseca@vmware.com> | 2010-01-31 05:36:33 +0000 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2010-01-31 05:36:33 +0000 |
commit | bee9964b29b2428ee75e2d1efc0e1d2c2518a417 (patch) | |
tree | fd733f886743b31f2ac2727e57f05d1a0918a977 /src/gallium/drivers/r300/r300_state.c | |
parent | 36a0819ff4ede1af91dcf909106cf20659856384 (diff) | |
parent | 12eb32e34244db9923cacaaed9ba951b7ac274a4 (diff) |
Merge remote branch 'origin/master' into lp-binning
Conflicts:
Makefile
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/lp_flush.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
src/mesa/state_tracker/st_cb_condrender.c
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 117 |
1 files changed, 82 insertions, 35 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 60ad763cf4..a5c0869066 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -30,7 +30,6 @@ #include "tgsi/tgsi_parse.h" #include "pipe/p_config.h" -#include "pipe/internal/p_winsys_screen.h" #include "r300_context.h" #include "r300_reg.h" @@ -162,17 +161,18 @@ static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA static void* r300_create_blend_state(struct pipe_context* pipe, const struct pipe_blend_state* state) { + struct r300_screen* r300screen = r300_screen(pipe->screen); struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); - if (state->blend_enable) + if (state->rt[0].blend_enable) { - unsigned eqRGB = state->rgb_func; - unsigned srcRGB = state->rgb_src_factor; - unsigned dstRGB = state->rgb_dst_factor; + unsigned eqRGB = state->rt[0].rgb_func; + unsigned srcRGB = state->rt[0].rgb_src_factor; + unsigned dstRGB = state->rt[0].rgb_dst_factor; - unsigned eqA = state->alpha_func; - unsigned srcA = state->alpha_src_factor; - unsigned dstA = state->alpha_dst_factor; + unsigned eqA = state->rt[0].alpha_func; + unsigned srcA = state->rt[0].alpha_src_factor; + unsigned dstA = state->rt[0].alpha_dst_factor; /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, * this is just the crappy D3D naming */ @@ -289,18 +289,18 @@ static void* r300_create_blend_state(struct pipe_context* pipe, (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; } - /* Color Channel Mask */ - if (state->colormask & PIPE_MASK_R) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0; - } - if (state->colormask & PIPE_MASK_G) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0; - } - if (state->colormask & PIPE_MASK_B) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0; - } - if (state->colormask & PIPE_MASK_A) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0; + /* Color channel masks for all MRTs. */ + blend->color_channel_mask = state->rt[0].colormask; + if (r300screen->caps->is_r500 && state->independent_blend_enable) { + if (state->rt[1].blend_enable) { + blend->color_channel_mask |= (state->rt[1].colormask << 4); + } + if (state->rt[2].blend_enable) { + blend->color_channel_mask |= (state->rt[2].colormask << 8); + } + if (state->rt[3].blend_enable) { + blend->color_channel_mask |= (state->rt[3].colormask << 12); + } } if (state->dither) { @@ -486,19 +486,47 @@ static void const struct pipe_framebuffer_state* state) { struct r300_context* r300 = r300_context(pipe); + uint32_t zbuffer_bpp = 0; + + r300->fb_state.size = (10 * state->nr_cbufs) + + (2 * (4 - state->nr_cbufs)) + + (state->zsbuf ? 10 : 0) + 6; + + if (state->nr_cbufs > 4) { + debug_printf("r300: Implementation error: Too many MRTs in %s, " + "refusing to bind framebuffer state!\n", __FUNCTION__); + return; + } if (r300->draw) { draw_flush(r300->draw); } - r300->framebuffer_state = *state; + r300->fb_state.state = state; /* Don't rely on the order of states being set for the first time. */ - r300->dirty_state |= R300_NEW_FRAMEBUFFERS; - + /* XXX wait what */ r300->blend_state.dirty = TRUE; r300->dsa_state.dirty = TRUE; + r300->fb_state.dirty = TRUE; r300->scissor_state.dirty = TRUE; + + /* Polygon offset depends on the zbuffer bit depth. */ + if (state->zsbuf && r300->polygon_offset_enabled) { + switch (util_format_get_blocksize(state->zsbuf->texture->format)) { + case 2: + zbuffer_bpp = 16; + break; + case 4: + zbuffer_bpp = 24; + break; + } + + if (r300->zbuffer_bpp != zbuffer_bpp) { + r300->zbuffer_bpp = zbuffer_bpp; + r300->rs_state.dirty = TRUE; + } + } } /* Create fragment shader state. */ @@ -534,7 +562,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) r300_pick_fragment_shader(r300); if (r300->vs && r300_vertex_shader_setup_wpos(r300)) { - r300->dirty_state |= R300_NEW_VERTEX_FORMAT; + r300->vertex_format_state.dirty = TRUE; } r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -602,9 +630,6 @@ static void* r300_create_rs_state(struct pipe_context* pipe, rs->line_control = pack_float_16_6x(state->line_width) | R300_GA_LINE_CNTL_END_TYPE_COMP; - /* XXX I think there is something wrong with the polygon mode, - * XXX re-test when r300g is in a better shape */ - /* Enable polygon mode */ if (state->fill_cw != PIPE_POLYGON_MODE_FILL || state->fill_ccw != PIPE_POLYGON_MODE_FILL) { @@ -657,10 +682,8 @@ static void* r300_create_rs_state(struct pipe_context* pipe, } if (rs->polygon_offset_enable) { - rs->depth_offset_front = rs->depth_offset_back = - fui(state->offset_units); - rs->depth_scale_front = rs->depth_scale_back = - fui(state->offset_scale); + rs->depth_offset = state->offset_units; + rs->depth_scale = state->offset_scale; } if (state->line_stipple_enable) { @@ -694,8 +717,10 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) if (rs) { r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport; + r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw; } else { r300->tcl_bypass = FALSE; + r300->polygon_offset_enabled = FALSE; } r300->rs_state.state = rs; @@ -705,7 +730,6 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) r300->viewport_state.dirty = TRUE; /* XXX Clean these up when we move to atom emits */ - r300->dirty_state |= R300_NEW_RS_BLOCK; if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; } @@ -906,7 +930,23 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe, draw_set_vertex_buffers(r300->draw, count, buffers); } - r300->dirty_state |= R300_NEW_VERTEX_FORMAT; + r300->vertex_format_state.dirty = TRUE; +} + +static boolean r300_validate_aos(struct r300_context *r300) +{ + struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; + struct pipe_vertex_element *velem = r300->vertex_element; + int i; + + /* Check if formats and strides are aligned to the size of DWORD. */ + for (i = 0; i < r300->vertex_element_count; i++) { + if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || + util_format_get_blocksize(velem[i].src_format) % 4 != 0) { + return FALSE; + } + } + return TRUE; } static void r300_set_vertex_elements(struct pipe_context* pipe, @@ -924,6 +964,12 @@ static void r300_set_vertex_elements(struct pipe_context* pipe, draw_flush(r300->draw); draw_set_vertex_elements(r300->draw, count, elements); } + + if (!r300_validate_aos(r300)) { + /* XXX We should fallback using draw. */ + assert(0); + abort(); + } } static void* r300_create_vs_state(struct pipe_context* pipe, @@ -964,9 +1010,10 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) r300_vertex_shader_setup_wpos(r300); } + r300->vertex_format_state.dirty = TRUE; + r300->dirty_state |= - R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS | - R300_NEW_VERTEX_FORMAT; + R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS; } else { draw_flush(r300->draw); draw_bind_vertex_shader(r300->draw, |