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authorMarek Olšák <maraeo@gmail.com>2010-04-05 02:11:26 +0200
committerMarek Olšák <maraeo@gmail.com>2010-04-05 07:09:45 +0200
commitd2686cdb2354b7cfe0e4eac3c5afab40cb947e0f (patch)
tree48c64d7fa0e6151e7a74563dfc7c63ece8bfd1d7 /src/gallium/drivers/r300/r300_state_inlines.h
parente41a64591bf1a74465bf0adc7d35c991c4cfb4fe (diff)
r300g: raise the number of texture units to 16 for all supported chipsets
As per Radeon 9700 Opengl Programming and Optimization Guide [1], there are 16 texture units even on the first r300 chipsets. If you think I am wrong, feel free to propose a patch. [1] Here's PDF: http://people.freedesktop.org/~mareko/
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_inlines.h')
-rw-r--r--src/gallium/drivers/r300/r300_state_inlines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_state_inlines.h b/src/gallium/drivers/r300/r300_state_inlines.h
index 8a690039b6..044d70cbe8 100644
--- a/src/gallium/drivers/r300/r300_state_inlines.h
+++ b/src/gallium/drivers/r300/r300_state_inlines.h
@@ -338,7 +338,7 @@ static INLINE uint32_t r500_anisotropy(unsigned max_aniso)
// Map the range [0, 15] to [0, 63].
return R500_TX_MAX_ANISO(MIN2((unsigned)(max_aniso*4.2001), 63)) |
- R500_TX_ANISO_HIGH_QUALITY;;
+ R500_TX_ANISO_HIGH_QUALITY;
}
/* Non-CSO state. (For now.) */