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author | Jerome Glisse <jglisse@redhat.com> | 2010-07-28 19:59:38 -0400 |
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committer | Jerome Glisse <jglisse@redhat.com> | 2010-07-28 19:59:38 -0400 |
commit | 35e044ab562b65aa53f9d9d7b5885e6a887774bb (patch) | |
tree | 7609cc9e28fff347ec110a5c1f642fe9ccf0079e /src/gallium/drivers/r600/r600_shader.h | |
parent | 6f0f6c64596b7bbbfa96e8af6715565e37efa91e (diff) |
r600g: switch btw flat/linear interpolation
I am not sure how to properly handle flat shading regarding
non color parameter to fragment shader. It seems we should
still interpolate non color using linear interpolation and
flat shade only apply to color.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
-rw-r--r-- | src/gallium/drivers/r600/r600_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h index 23b6a83b9a..ee0381e8bd 100644 --- a/src/gallium/drivers/r600/r600_shader.h +++ b/src/gallium/drivers/r600/r600_shader.h @@ -29,6 +29,7 @@ struct r600_shader_io { unsigned name; unsigned gpr; int sid; + unsigned interpolate; }; struct r600_shader { |