diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-03-30 19:58:03 +1000 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2008-03-30 19:58:03 +1000 |
commit | 03c60e0fb691d39a168a8825ace7150ef3a20e02 (patch) | |
tree | e7433c539a7584d29d4a6bf23aacdc348167aed8 /src/gallium/include/pipe/p_context.h | |
parent | 68395f6726183a0776e324b900e429449ede2b22 (diff) | |
parent | a52c0416d1f2105960b4646e2e268aed26814689 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/gallium/include/pipe/p_context.h')
-rw-r--r-- | src/gallium/include/pipe/p_context.h | 75 |
1 files changed, 36 insertions, 39 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index a3824601be..324f70185a 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -37,33 +37,30 @@ extern "C" { struct pipe_screen; - +struct pipe_fence_handle; struct pipe_state_cache; - -/* Opaque driver handles: - */ struct pipe_query; + /** * Gallium rendering context. Basically: * - state setting functions * - VBO drawing functions * - surface functions - * - device queries */ struct pipe_context { struct pipe_winsys *winsys; struct pipe_screen *screen; - void *priv; /** context private data (for DRI for example) */ - void *draw; /** private, for draw module (temporary? */ + void *priv; /**< context private data (for DRI for example) */ + void *draw; /**< private, for draw module (temporary?) */ void (*destroy)( struct pipe_context * ); - /* - * Drawing. - * Return false on fallbacks (temporary??) + /** + * VBO drawing (return false on fallbacks (temporary??)) */ + /*@{*/ boolean (*draw_arrays)( struct pipe_context *pipe, unsigned mode, unsigned start, unsigned count); @@ -71,11 +68,13 @@ struct pipe_context { struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count); + /*@}*/ /** * Query objects */ + /*@{*/ struct pipe_query *(*create_query)( struct pipe_context *pipe, unsigned query_type ); @@ -89,10 +88,12 @@ struct pipe_context { struct pipe_query *q, boolean wait, uint64 *result); + /*@}*/ - /* - * State functions + /** + * State functions (create/bind/destroy state objects) */ + /*@{*/ void * (*create_blend_state)(struct pipe_context *, const struct pipe_blend_state *); void (*bind_blend_state)(struct pipe_context *, void *); @@ -122,10 +123,12 @@ struct pipe_context { const struct pipe_shader_state *); void (*bind_vs_state)(struct pipe_context *, void *); void (*delete_vs_state)(struct pipe_context *, void *); + /*@}*/ - /* The following look more properties than states. - * maybe combine a few of them into states or pass them - * in the bind calls to the state */ + /** + * Parameter-like state (or properties) + */ + /*@{*/ void (*set_blend_color)( struct pipe_context *, const struct pipe_blend_color * ); @@ -145,32 +148,27 @@ struct pipe_context { void (*set_scissor_state)( struct pipe_context *, const struct pipe_scissor_state * ); + void (*set_viewport_state)( struct pipe_context *, + const struct pipe_viewport_state * ); - /* Currently a sampler is constrained to sample from a single texture: - */ void (*set_sampler_textures)( struct pipe_context *, - unsigned num, + unsigned num_textures, struct pipe_texture ** ); - void (*set_viewport_state)( struct pipe_context *, - const struct pipe_viewport_state * ); - - /* - * Vertex arrays - */ - void (*set_vertex_buffer)( struct pipe_context *, - unsigned index, - const struct pipe_vertex_buffer * ); + void (*set_vertex_buffers)( struct pipe_context *, + unsigned num_buffers, + const struct pipe_vertex_buffer * ); - void (*set_vertex_element)( struct pipe_context *, - unsigned index, - const struct pipe_vertex_element * ); + void (*set_vertex_elements)( struct pipe_context *, + unsigned num_elements, + const struct pipe_vertex_element * ); + /*@}*/ - /* + /** * Surface functions */ - + /*@{*/ void (*surface_copy)(struct pipe_context *pipe, unsigned do_flip, /*<< flip surface contents vertically */ struct pipe_surface *dest, @@ -189,20 +187,19 @@ struct pipe_context { void (*clear)(struct pipe_context *pipe, struct pipe_surface *ps, unsigned clearValue); + /*@}*/ - /** - * Called when texture data is changed. - */ + + /** Called when texture data is changed */ void (*texture_update)(struct pipe_context *pipe, struct pipe_texture *texture, uint face, uint dirtyLevelsMask); - - /* Flush rendering: - */ + /** Flush rendering (flags = bitmask of PIPE_FLUSH_x tokens) */ void (*flush)( struct pipe_context *pipe, - unsigned flags ); + unsigned flags, + struct pipe_fence_handle **fence ); }; |