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author | Keith Whitwell <keith@tungstengraphics.com> | 2008-05-02 16:46:31 +0100 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-05-02 16:46:31 +0100 |
commit | a73ae3d5eb8419feab5aea26573aa41b72f941eb (patch) | |
tree | 74fa3e6004be0ef5d266680bd57c2fccec521a4e /src/gallium/include/pipe/p_shader_tokens.h | |
parent | 4a159132082429d5492f5298c2ccb0df551c9f65 (diff) |
gallium: Add texture usage flags, special-case allocation of display targets
For many envirionments it's necessary to allocate display targets
in a window-system friendly manner. Add facilities so that a driver
can tell if a texture is likely to be used to generate a display surface
and if use special allocation paths if necessary.
Hook up softpipe to call into the winsys->surface_alloc_storage()
routine in this case, though we probably want to change that interface
slightly also.
Diffstat (limited to 'src/gallium/include/pipe/p_shader_tokens.h')
0 files changed, 0 insertions, 0 deletions