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authorBrian <brian.paul@tungstengraphics.com>2008-04-04 18:59:21 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-04-04 18:59:21 -0600
commitbc029247d9d886f4546a4c3a36737d09c488b7f9 (patch)
treee1299d0eb19c15bf9fb152376e8cf25b292364a5 /src/gallium/include/pipe/p_util.h
parentb8cc9e88e067a5cd6a1acbae6d6a314e9165652f (diff)
mesa: no longer combine vertex/fragment shader parameters/uniforms
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking.
Diffstat (limited to 'src/gallium/include/pipe/p_util.h')
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