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authorBrian <brian@i915.localnet.net>2008-02-25 14:46:42 -0700
committerBrian <brian@i915.localnet.net>2008-02-25 14:46:42 -0700
commitd6c7f7e314ee9f034402c919d142bf6ba9844ec9 (patch)
tree5a51a49ea77136caa1177ddb66a76635a33a6475 /src/gallium/include
parentea02342c11eaeb700495b403caecc13a129333e8 (diff)
gallium: modify draw_find_vs_output() to search vertex shader outputs
This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
Diffstat (limited to 'src/gallium/include')
0 files changed, 0 insertions, 0 deletions