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author | Brian <brian@i915.localnet.net> | 2008-02-25 14:46:42 -0700 |
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committer | Brian <brian@i915.localnet.net> | 2008-02-25 14:46:42 -0700 |
commit | d6c7f7e314ee9f034402c919d142bf6ba9844ec9 (patch) | |
tree | 5a51a49ea77136caa1177ddb66a76635a33a6475 /src/gallium/include | |
parent | ea02342c11eaeb700495b403caecc13a129333e8 (diff) |
gallium: modify draw_find_vs_output() to search vertex shader outputs
This simplifies drivers using the draw module and removes the last dependency
on vertex-shader "internals". Since the draw module is producing the
post-transformed vertices, it makes sense to ask it where specific vertex
attributes are located.
This could also simplify some things in the state tracker code for selection,
feedback, rasterpos...
Diffstat (limited to 'src/gallium/include')
0 files changed, 0 insertions, 0 deletions