diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-24 15:08:57 +0200 |
---|---|---|
committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-24 15:12:20 +0200 |
commit | 11547654295cadcfde69f6c2361f50a4cd17fc7a (patch) | |
tree | f2b123cb97cb3ee49e1e41b9f78db6955a2717d2 /src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h | |
parent | 7e81c67c8b16c6f87e01320c9d9a7455a52cf91b (diff) |
d3d1x: CRLF -> LF in progs
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h')
-rwxr-xr-x | src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h | 224 |
1 files changed, 112 insertions, 112 deletions
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h index 3502d9f729..bc55cf8a47 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h @@ -1,112 +1,112 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 206, 120,
- 117, 238, 118, 127, 10, 87,
- 80, 75, 114, 198, 95, 2,
- 120, 102, 1, 0, 0, 0,
- 208, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 20, 1, 0, 0,
- 84, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 56, 0,
- 0, 0, 64, 0, 0, 0,
- 14, 0, 0, 0, 98, 16,
- 0, 3, 242, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// COLOR 0 xyzw 1 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_input_ps linear v1.xyzw +dcl_output o0.xyzw +mov o0.xyzw, v1.xyzw +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_ps[] = +{ + 68, 88, 66, 67, 206, 120, + 117, 238, 118, 127, 10, 87, + 80, 75, 114, 198, 95, 2, + 120, 102, 1, 0, 0, 0, + 208, 1, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 224, 0, + 0, 0, 20, 1, 0, 0, + 84, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 76, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 68, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 67, 79, 76, 79, 82, 0, + 171, 171, 79, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 83, 86, 95, 84, 65, 82, + 71, 69, 84, 0, 171, 171, + 83, 72, 68, 82, 56, 0, + 0, 0, 64, 0, 0, 0, + 14, 0, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 54, 0, + 0, 5, 242, 32, 16, 0, + 0, 0, 0, 0, 70, 30, + 16, 0, 1, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; |