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authorYounes Manton <younes.m@gmail.com>2008-06-08 14:34:41 -0400
committerYounes Manton <younes.m@gmail.com>2008-06-08 14:46:21 -0400
commitf5a3768c4e7733a11ad0421e3e4b84e6994af0e0 (patch)
tree03375b3ef50305096e53fbb3dee8389b15855689 /src/gallium/state_trackers/g3dvl/vl_data.c
parentc11a7ec821d41b91a3825c5abfb4687c98b5bf98 (diff)
g3dvl: Reduce number of input vert streams by copying, reusing in shaders.
Reduce number of input vertex streams by using same texcoord stream for chroma textures, reusing pos stream when calculating texcoords for P, B macroblocks.
Diffstat (limited to 'src/gallium/state_trackers/g3dvl/vl_data.c')
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_data.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_data.c b/src/gallium/state_trackers/g3dvl/vl_data.c
index c04163276d..27893aee95 100644
--- a/src/gallium/state_trackers/g3dvl/vl_data.c
+++ b/src/gallium/state_trackers/g3dvl/vl_data.c
@@ -62,14 +62,6 @@ const struct VL_TEXCOORD2F *vl_chroma_422_texcoords = (const struct VL_TEXCOORD2
const struct VL_TEXCOORD2F *vl_chroma_444_texcoords = vl_luma_texcoords;
/*
- * Represents texcoords for the above for rendering a predicted macroblock.
- * Straight forward 0,0->1,1 mapping so we can reuse MB pos vectors.
- * Texcoords need to be translated to cover source macroblock on the
- * past/future surface.
- */
- const struct VL_TEXCOORD2F *vl_ref_surface_texcoords = (const struct VL_TEXCOORD2F*)vl_mb_vertex_positions;
-
-/*
* Represents 2 triangles in a strip in normalized coords.
* Used to render the surface onto the frame buffer.
*/