diff options
| author | José Fonseca <jfonseca@vmware.com> | 2009-03-30 19:49:11 +0100 | 
|---|---|---|
| committer | José Fonseca <jfonseca@vmware.com> | 2009-03-30 19:49:11 +0100 | 
| commit | f24ce499691a342b680e6c3d7aa257480e5d69d9 (patch) | |
| tree | 825f5544f0cb2164f806aa576bc575d390b391f3 /src/gallium/state_trackers/python/samples | |
| parent | b4de7c4c5fc1a6b103fea1139c7a01f0d6a401ad (diff) | |
python: Use depth buffer in the triangle example.
Diffstat (limited to 'src/gallium/state_trackers/python/samples')
| -rw-r--r-- | src/gallium/state_trackers/python/samples/tri.py | 25 | 
1 files changed, 18 insertions, 7 deletions
| diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py index d5e9dcd951..4c84d121c4 100644 --- a/src/gallium/state_trackers/python/samples/tri.py +++ b/src/gallium/state_trackers/python/samples/tri.py @@ -68,7 +68,7 @@ def test(dev):      width = 255      height = 255      minz = 0.0 -    maxz = 0.0 +    maxz = 1.0      # disabled blending/masking      blend = Blend() @@ -79,8 +79,11 @@ def test(dev):      blend.colormask = PIPE_MASK_RGBA      ctx.set_blend(blend) -    # no-op depth/stencil/alpha +    # depth/stencil/alpha      depth_stencil_alpha = DepthStencilAlpha() +    depth_stencil_alpha.depth.enabled = 1 +    depth_stencil_alpha.depth.writemask = 1 +    depth_stencil_alpha.depth.func = PIPE_FUNC_LESS      ctx.set_depth_stencil_alpha(depth_stencil_alpha)      # rasterizer @@ -135,14 +138,20 @@ def test(dev):          width, height,          tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,      ).get_surface() -  +    zbuf = dev.texture_create( +        PIPE_FORMAT_Z32_UNORM,  +        width, height, +        tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL, +    ).get_surface()      fb = Framebuffer()      fb.width = width      fb.height = height      fb.nr_cbufs = 1      fb.set_cbuf(0, cbuf) +    fb.set_zsbuf(zbuf)      ctx.set_framebuffer(fb)      ctx.surface_clear(cbuf, 0x00000000) +    ctx.surface_clear(zbuf, 0xffffffff)      # vertex shader      vs = Shader(''' @@ -173,7 +182,7 @@ def test(dev):      verts[ 0] =   0.0 # x1      verts[ 1] =   0.8 # y1 -    verts[ 2] =   0.0 # z1 +    verts[ 2] =   0.2 # z1      verts[ 3] =   1.0 # w1      verts[ 4] =   1.0 # r1      verts[ 5] =   0.0 # g1 @@ -181,7 +190,7 @@ def test(dev):      verts[ 7] =   1.0 # a1      verts[ 8] =  -0.8 # x2      verts[ 9] =  -0.8 # y2 -    verts[10] =   0.0 # z2 +    verts[10] =   0.5 # z2      verts[11] =   1.0 # w2      verts[12] =   0.0 # r2      verts[13] =   1.0 # g2 @@ -189,7 +198,7 @@ def test(dev):      verts[15] =   1.0 # a2      verts[16] =   0.8 # x3      verts[17] =  -0.8 # y3 -    verts[18] =   0.0 # z3 +    verts[18] =   0.8 # z3      verts[19] =   1.0 # w3      verts[20] =   0.0 # r3      verts[21] =   0.0 # g3 @@ -204,7 +213,9 @@ def test(dev):      ctx.flush()      show_image(cbuf) -    #save_image('tri.png', cbuf) +    #show_image(zbuf) +    #save_image('cbuf.png', cbuf) +    #save_image('zbuf.png', zbuf) | 
