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| author | Zack Rusin <zackr@vmware.com> | 2010-06-25 19:31:09 -0400 | 
|---|---|---|
| committer | Zack Rusin <zackr@vmware.com> | 2010-06-25 19:33:27 -0400 | 
| commit | 8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch) | |
| tree | d1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/state_trackers/python/st_hardpipe_winsys.c | |
| parent | 5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff) | |
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this
change limits the number of variants kept around to a fixed number.
the change is based on a similar patch by Roland for llvmpipe fragment
shaders.
Diffstat (limited to 'src/gallium/state_trackers/python/st_hardpipe_winsys.c')
0 files changed, 0 insertions, 0 deletions
