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authorChia-I Wu <olv@lunarg.com>2010-11-26 23:25:18 +0800
committerChia-I Wu <olv@lunarg.com>2010-12-01 11:23:49 +0800
commite5968a5355f0165aa7f3f8e71a27df884e5a3efb (patch)
treec0f9d110daf5b4f75b5a99cdfafc1cbcda222207 /src/gallium/state_trackers/vega/api_filters.c
parent6b241f532a21990a7849c5a786504f7ac4124f76 (diff)
st/vega: Add FILTER renderer state for image filtering.
The state is designated to perform image filtering. execute_filter is updated to make use of the state.
Diffstat (limited to 'src/gallium/state_trackers/vega/api_filters.c')
-rw-r--r--src/gallium/state_trackers/vega/api_filters.c226
1 files changed, 50 insertions, 176 deletions
diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c
index fa1e00d1f8..841df10ab7 100644
--- a/src/gallium/state_trackers/vega/api_filters.c
+++ b/src/gallium/state_trackers/vega/api_filters.c
@@ -114,153 +114,11 @@ static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context
return view;
}
-static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_framebuffer_state fb;
- struct pipe_surface *dst_surf = pipe->screen->get_tex_surface(
- pipe->screen, dst->sampler_view->texture, 0, 0, 0,
- PIPE_BIND_RENDER_TARGET);
-
- /* drawing dest */
- memset(&fb, 0, sizeof(fb));
- fb.width = dst->x + dst_surf->width;
- fb.height = dst->y + dst_surf->height;
- fb.nr_cbufs = 1;
- fb.cbufs[0] = dst_surf;
- {
- VGint i;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- fb.cbufs[i] = 0;
- }
- cso_set_framebuffer(ctx->cso_context, &fb);
-
- return dst_surf;
-}
-
-static void setup_viewport(struct vg_image *dst)
-{
- struct vg_context *ctx = vg_current_context();
- vg_set_viewport(ctx, VEGA_Y0_TOP);
-}
-
-static void setup_blend()
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_blend_state blend;
- memset(&blend, 0, sizeof(blend));
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- if (ctx->state.vg.filter_channel_mask & VG_RED)
- blend.rt[0].colormask |= PIPE_MASK_R;
- if (ctx->state.vg.filter_channel_mask & VG_GREEN)
- blend.rt[0].colormask |= PIPE_MASK_G;
- if (ctx->state.vg.filter_channel_mask & VG_BLUE)
- blend.rt[0].colormask |= PIPE_MASK_B;
- if (ctx->state.vg.filter_channel_mask & VG_ALPHA)
- blend.rt[0].colormask |= PIPE_MASK_A;
- blend.rt[0].blend_enable = 0;
- cso_set_blend(ctx->cso_context, &blend);
-}
-
-static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
- VGint param_bytes)
-{
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_resource **cbuf = &ctx->filter.buffer;
-
- /* We always need to get a new buffer, to keep the drivers simple and
- * avoid gratuitous rendering synchronization. */
- pipe_resource_reference(cbuf, NULL);
-
- *cbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- param_bytes);
-
- if (*cbuf) {
- st_no_flush_pipe_buffer_write(ctx, *cbuf,
- 0, param_bytes, buffer);
- }
-
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
-}
-
-static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
-{
- struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state sampler[3];
- int num_samplers = 0;
- int num_textures = 0;
-
- samplers[0] = NULL;
- samplers[1] = NULL;
- samplers[2] = NULL;
- samplers[3] = NULL;
- sampler_views[0] = NULL;
- sampler_views[1] = NULL;
- sampler_views[2] = NULL;
- sampler_views[3] = NULL;
-
- memset(&sampler[0], 0, sizeof(struct pipe_sampler_state));
- sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler[0].wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler[0].min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
- sampler[0].mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
- sampler[0].normalized_coords = 1;
-
- switch(info->tiling_mode) {
- case VG_TILE_FILL:
- sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
- sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
- memcpy(sampler[0].border_color,
- ctx->state.vg.tile_fill_color,
- sizeof(VGfloat) * 4);
- break;
- case VG_TILE_PAD:
- sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- break;
- case VG_TILE_REPEAT:
- sampler[0].wrap_s = PIPE_TEX_WRAP_REPEAT;
- sampler[0].wrap_t = PIPE_TEX_WRAP_REPEAT;
- break;
- case VG_TILE_REFLECT:
- sampler[0].wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT;
- sampler[0].wrap_t = PIPE_TEX_WRAP_MIRROR_REPEAT;
- break;
- default:
- debug_assert(!"Unknown tiling mode");
- }
-
- samplers[0] = &sampler[0];
- sampler_views[0] = info->src->sampler_view;
- ++num_samplers;
- ++num_textures;
-
- if (info->extra_texture_view) {
- memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state));
- samplers[1] = &sampler[1];
- sampler_views[1] = info->extra_texture_view;
- ++num_samplers;
- ++num_textures;
- }
-
-
- cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers);
- cso_set_fragment_sampler_views(ctx->cso_context, num_textures, sampler_views);
-}
-
static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data)
{
struct vg_shader *shader =
shader_create_from_text(ctx->pipe, color_matrix_asm, 200,
PIPE_SHADER_FRAGMENT);
- cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
@@ -275,7 +133,6 @@ static struct vg_shader * setup_convolution(struct vg_context *ctx, void *user_d
shader = shader_create_from_text(ctx->pipe, buffer, 200,
PIPE_SHADER_FRAGMENT);
- cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
@@ -285,7 +142,6 @@ static struct vg_shader * setup_lookup(struct vg_context *ctx, void *user_data)
shader_create_from_text(ctx->pipe, lookup_asm,
200, PIPE_SHADER_FRAGMENT);
- cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
@@ -316,49 +172,67 @@ static struct vg_shader * setup_lookup_single(struct vg_context *ctx, void *user
shader = shader_create_from_text(ctx->pipe, buffer, 200,
PIPE_SHADER_FRAGMENT);
- cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
static void execute_filter(struct vg_context *ctx,
struct filter_info *info)
{
- struct pipe_surface *dst_surf;
struct vg_shader *shader;
+ const struct pipe_sampler_state *samplers[2];
+ struct pipe_sampler_view *views[2];
+ struct pipe_sampler_state sampler;
+ uint tex_wrap;
+
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.normalized_coords = 1;
+
+ switch (info->tiling_mode) {
+ case VG_TILE_FILL:
+ tex_wrap = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ /* copy border color */
+ memcpy(sampler.border_color, ctx->state.vg.tile_fill_color,
+ sizeof(sampler.border_color));
+ break;
+ case VG_TILE_PAD:
+ tex_wrap = PIPE_TEX_WRAP_CLAMP_TO_EDGE;;
+ break;
+ case VG_TILE_REPEAT:
+ tex_wrap = PIPE_TEX_WRAP_REPEAT;;
+ break;
+ case VG_TILE_REFLECT:
+ tex_wrap = PIPE_TEX_WRAP_MIRROR_REPEAT;
+ break;
+ default:
+ debug_assert(!"Unknown tiling mode");
+ break;
+ }
+
+ sampler.wrap_s = tex_wrap;
+ sampler.wrap_t = tex_wrap;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+
+ samplers[0] = samplers[1] = &sampler;
+ views[0] = info->src->sampler_view;
+ views[1] = info->extra_texture_view;
- cso_save_framebuffer(ctx->cso_context);
- cso_save_fragment_shader(ctx->cso_context);
- cso_save_viewport(ctx->cso_context);
- cso_save_blend(ctx->cso_context);
- cso_save_samplers(ctx->cso_context);
- cso_save_fragment_sampler_views(ctx->cso_context);
-
- dst_surf = setup_framebuffer(info->dst);
- setup_viewport(info->dst);
- setup_blend();
- setup_constant_buffer(ctx, info->const_buffer, info->const_buffer_len);
shader = info->setup_shader(ctx, info->user_data);
- setup_samplers(ctx, info);
-
- renderer_draw_texture(ctx->renderer,
- info->src->sampler_view->texture,
- info->dst->x, info->dst->y,
- info->dst->x + info->dst->width,
- info->dst->y + info->dst->height,
- info->dst->x, info->dst->y,
- info->dst->x + info->dst->width,
- info->dst->y + info->dst->height);
-
- cso_restore_framebuffer(ctx->cso_context);
- cso_restore_fragment_shader(ctx->cso_context);
- cso_restore_viewport(ctx->cso_context);
- cso_restore_blend(ctx->cso_context);
- cso_restore_samplers(ctx->cso_context);
- cso_restore_fragment_sampler_views(ctx->cso_context);
- vg_shader_destroy(ctx, shader);
+ if (renderer_filter_begin(ctx->renderer,
+ info->dst->sampler_view->texture, VG_TRUE,
+ ctx->state.vg.filter_channel_mask,
+ samplers, views, (info->extra_texture_view) ? 2 : 1,
+ shader->driver, info->const_buffer, info->const_buffer_len)) {
+ renderer_filter(ctx->renderer,
+ info->dst->x, info->dst->y, info->dst->width, info->dst->height,
+ info->src->x, info->src->y, info->src->width, info->src->height);
+ renderer_filter_end(ctx->renderer);
+ }
- pipe_surface_reference(&dst_surf, NULL);
+ vg_shader_destroy(ctx, shader);
}
void vegaColorMatrix(VGImage dst, VGImage src,