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authorChia-I Wu <olv@lunarg.com>2010-12-03 00:44:43 +0800
committerChia-I Wu <olv@lunarg.com>2010-12-03 14:23:04 +0800
commita84a1e344f544ec4da61809d4f09853a94d93e07 (patch)
treed1d141510e4a3b64c58e7596b2127749b320a067 /src/gallium/state_trackers/vega/path.h
parent29bea39fde0b3be89a34bf0d979f33f601412eee (diff)
st/vega: Move vertex transformation to shader.
It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.
Diffstat (limited to 'src/gallium/state_trackers/vega/path.h')
-rw-r--r--src/gallium/state_trackers/vega/path.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/vega/path.h b/src/gallium/state_trackers/vega/path.h
index 772ab2a0a5..d84b1f083c 100644
--- a/src/gallium/state_trackers/vega/path.h
+++ b/src/gallium/state_trackers/vega/path.h
@@ -105,8 +105,8 @@ VGboolean path_interpolate(struct path *dst,
void path_clear(struct path *p, VGbitfield capabilities);
void path_render(struct path *p, VGbitfield paintModes, struct matrix *mat);
-void path_fill(struct path *p, struct matrix *mat);
-void path_stroke(struct path *p, struct matrix *mat);
+void path_fill(struct path *p);
+void path_stroke(struct path *p);
void path_move_to(struct path *p, float x, float y);
void path_line_to(struct path *p, float x, float y);