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authorChia-I Wu <olv@lunarg.com>2011-01-30 22:54:40 +0800
committerChia-I Wu <olv@lunarg.com>2011-01-30 23:22:40 +0800
commit3f0a966807f03a364edea0272ddf45f08ab7ce4f (patch)
treeb6d5fee2968cc39727752aa37e7734da0c26bee0 /src/gallium/state_trackers/vega/shader.c
parente919dee1edd469c174c5c07c95efd4932a674b67 (diff)
st/vega: Disable blending when the paint is opaque.
When the paint is opaque (currently, solid color with alpha 1.0f), no blending is needed for VG_BLEND_SRC_OVER. This eliminates the serious performance hit introduced by 859106f196ade77f59f8787b071739901cd1a843 for a common scenario.
Diffstat (limited to 'src/gallium/state_trackers/vega/shader.c')
-rw-r--r--src/gallium/state_trackers/vega/shader.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index 2a6bae8a63..bee6d84001 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -134,6 +134,8 @@ static VGboolean blend_use_shader(struct vg_context *ctx)
switch (ctx->state.vg.blend_mode) {
case VG_BLEND_SRC_OVER:
advanced_blending =
+ (!paint_is_opaque(ctx->state.vg.fill_paint) ||
+ !paint_is_opaque(ctx->state.vg.stroke_paint)) &&
util_format_has_alpha(ctx->draw_buffer->strb->format);
break;
case VG_BLEND_DST_OVER: