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authorChia-I Wu <olv@lunarg.com>2010-12-03 00:44:43 +0800
committerChia-I Wu <olv@lunarg.com>2010-12-03 14:23:04 +0800
commita84a1e344f544ec4da61809d4f09853a94d93e07 (patch)
treed1d141510e4a3b64c58e7596b2127749b320a067 /src/gallium/state_trackers/vega/shader.h
parent29bea39fde0b3be89a34bf0d979f33f601412eee (diff)
st/vega: Move vertex transformation to shader.
It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.
Diffstat (limited to 'src/gallium/state_trackers/vega/shader.h')
-rw-r--r--src/gallium/state_trackers/vega/shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/vega/shader.h b/src/gallium/state_trackers/vega/shader.h
index ff4466cd87..8b97e537ef 100644
--- a/src/gallium/state_trackers/vega/shader.h
+++ b/src/gallium/state_trackers/vega/shader.h
@@ -54,6 +54,8 @@ VGboolean shader_drawing_image(struct shader *shader);
void shader_set_image(struct shader *shader, struct vg_image *img);
+void shader_set_surface_matrix(struct shader *shader,
+ const struct matrix *mat);
void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
void shader_bind(struct shader *shader);