summaryrefslogtreecommitdiff
path: root/src/gallium/state_trackers/vega/shaders_cache.h
diff options
context:
space:
mode:
authorChia-I Wu <olv@lunarg.com>2010-12-04 11:23:41 +0800
committerChia-I Wu <olv@lunarg.com>2010-12-04 13:20:38 +0800
commita19eaaa6c1956add5343295af7e9f682efa08d74 (patch)
treeca79287516d05c96ab4755fc905a03e857d83add /src/gallium/state_trackers/vega/shaders_cache.h
parent3b4c8886539b02653761f092a387c27b5c562496 (diff)
st/vega: Move masking after blending.
Masking should happen after blending. The shader is not entirely correct, but leave it as is for now.
Diffstat (limited to 'src/gallium/state_trackers/vega/shaders_cache.h')
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gallium/state_trackers/vega/shaders_cache.h b/src/gallium/state_trackers/vega/shaders_cache.h
index b626045f9a..008e4f5b94 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.h
+++ b/src/gallium/state_trackers/vega/shaders_cache.h
@@ -36,17 +36,17 @@ struct shaders_cache;
#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
#define _SHADERS_COLOR_TRANSFORM_BITS 1
-#define _SHADERS_MASK_BITS 1
#define _SHADERS_BLEND_BITS 3
+#define _SHADERS_MASK_BITS 1
#define _SHADERS_PREMULTIPLY_BITS 2
#define _SHADERS_BW_BITS 1
#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
-#define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
-#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
-#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_BLEND_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
+#define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
#define _SHADERS_GET_STAGE(stage, id) \
@@ -55,8 +55,8 @@ struct shaders_cache;
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
-#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
+#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
#define SHADERS_GET_BW_SHADER(id) _SHADERS_GET_STAGE(BW, id)
@@ -73,13 +73,13 @@ enum VegaShaderType {
VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
- VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
-
VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_SCREEN_SHADER = 2 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_DARKEN_SHADER = 3 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_LIGHTEN_SHADER = 4 << SHADERS_BLEND_SHIFT,
+ VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
+
VEGA_PREMULTIPLY_SHADER = 1 << SHADERS_PREMULTIPLY_SHIFT,
VEGA_UNPREMULTIPLY_SHADER = 2 << SHADERS_PREMULTIPLY_SHIFT,