diff options
author | Chia-I Wu <olv@lunarg.com> | 2010-12-01 17:51:41 +0800 |
---|---|---|
committer | Chia-I Wu <olv@lunarg.com> | 2010-12-01 18:03:06 +0800 |
commit | c91c38601234dc67fa356160cbe3bd389cac083a (patch) | |
tree | 7ad2fbfbef55a065cc9c5398cc82bcdf6751d6f0 /src/gallium/state_trackers/vega/vg_context.c | |
parent | 04f342b4170366e417aa0c414cc536337270d3ab (diff) |
st/vega: Create drawing surface mask as needed.
As the blend texture, a drawing surface mask is used when masking is
enabled. It should be created as needed.
s/alpha_mask/surface_mask/ to follow OpenVG 1.1 naming.
Diffstat (limited to 'src/gallium/state_trackers/vega/vg_context.c')
-rw-r--r-- | src/gallium/state_trackers/vega/vg_context.c | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c index b7d59a559a..beb5f06da0 100644 --- a/src/gallium/state_trackers/vega/vg_context.c +++ b/src/gallium/state_trackers/vega/vg_context.c @@ -276,11 +276,11 @@ create_tex_and_view(struct pipe_context *pipe, enum pipe_format format, } static void -vg_context_update_alpha_mask_view(struct vg_context *ctx, - uint width, uint height) +vg_context_update_surface_mask_view(struct vg_context *ctx, + uint width, uint height) { struct st_framebuffer *stfb = ctx->draw_buffer; - struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view; + struct pipe_sampler_view *old_sampler_view = stfb->surface_mask_view; struct pipe_context *pipe = ctx->pipe; if (old_sampler_view && @@ -293,10 +293,10 @@ vg_context_update_alpha_mask_view(struct vg_context *ctx, this texture and use it as a sampler, so while this wastes some space it makes both of those a lot simpler */ - stfb->alpha_mask_view = create_tex_and_view(pipe, + stfb->surface_mask_view = create_tex_and_view(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height); - if (!stfb->alpha_mask_view) { + if (!stfb->surface_mask_view) { if (old_sampler_view) pipe_sampler_view_reference(&old_sampler_view, NULL); return; @@ -316,16 +316,16 @@ vg_context_update_alpha_mask_view(struct vg_context *ctx, subold_surf.face = 0; subold_surf.level = 0; pipe->resource_copy_region(pipe, - stfb->alpha_mask_view->texture, + stfb->surface_mask_view->texture, subsurf, 0, 0, 0, old_sampler_view->texture, subold_surf, 0, 0, 0, MIN2(old_sampler_view->texture->width0, - stfb->alpha_mask_view->texture->width0), + stfb->surface_mask_view->texture->width0), MIN2(old_sampler_view->texture->height0, - stfb->alpha_mask_view->texture->height0)); + stfb->surface_mask_view->texture->height0)); } /* Free the old texture @@ -404,9 +404,6 @@ void vg_validate_state(struct vg_context *ctx) if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height)) ctx->state.dirty |= DEPTH_STENCIL_DIRTY; - /* TODO create as needed */ - vg_context_update_alpha_mask_view(ctx, stfb->width, stfb->height); - renderer_validate(ctx->renderer, ctx->state.dirty, ctx->draw_buffer, &ctx->state.vg); @@ -484,11 +481,21 @@ struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context * vg_validate_state(ctx); - vg_prepare_blend_texture(ctx, stfb->alpha_mask_view); + vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height); + vg_prepare_blend_texture(ctx, stfb->surface_mask_view); return stfb->blend_texture_view; } +struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx) +{ + struct st_framebuffer *stfb = ctx->draw_buffer; + + vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height); + + return stfb->surface_mask_view; +} + /** * A transformation from window coordinates to paint coordinates. */ |